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Abaddon - Lord of Avernus



Abaddon - Lord of Avernus

Abaddon - Lord of Avernus

Affiliation: Strength (Scourge - 1)

- Affiliation: Scourge
- Attack Animation: 0.56 / 0.41
- Damage: 55 - 65
- Casting Animation: 0.452 / 1.008
- Armor: 4.4
- Base Attack Time: 1.7
- Movespeed: 300
- Missile Speed: Instant
- Attack Range: 100 (melee)
- Sight Range: 1800 / 800

There are few heroes who are more difficult to kill than the Lord of Avernus. Using his Aphotic Shield, Abaddon can cast barriers around any friendly unit which absorb a set amount of damage before exploding, dealing the absorbed damage back to nearby attackers. When under threat himself, Abaddon uses Borrowed Time, which can give him new life if he is in danger. For several seconds, Borrowed Time reverses the effect of all incoming damage and makes it heal Abaddon instead. Many enemies who were sure of their victory have fallen upon the Lord of Avernus intent on destroying him, only to find him completely healed by their attacks. In addition to his own near-invulnerability, Abaddon can heal allies with his Death Coil spell. At the cost of some of his own life, the Lord of Avernus can either heal an allied unit or damage a foe. Finally, his dread sword Frostmourne imparts some of its unholy powers to its wielder. Any unit struck by this dark blade will be slowed, and any allies of Abaddon who attack the slowed target will gain increased movement and attack speeds. The Lord of Avernus excels at using his abilities on both offense and defense, and can single-handedly turn a losing battle into a victory.

A former paladin of great renown, Abaddon fell into darkness during the invasion of the Burning Legion, becoming possessed by many demons, corrupting both his soul and his powers. Now a Death Knight set high in the Lich King's hierarchy of generals, he rides into battle against impossible odds, never stopping until he reaches the World Tree itself. Whether enhancing his own fortitude with a shield of dark energy, or using his life force to aid in combat, the Lord of Avernus leads the armies of the Scourge ever onward, forever locked in combat with the forces of good, and his enemies who were once his greatest comrades.

Death Coil  Death Coil


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 75
  • 6 seconds
  • 800
  • N/A
  • N/A
  • Allied or Enemy Unit
  • Heals or Damages for 100 HP. Deals 50 HP to himself.
  • 2
  • 75
  • 6 seconds
  • 800
  • N/A
  • N/A
  • Allied or Enemy Unit
  • Heals or Damages for 150 HP. Deals 75 HP to himself.
  • 3
  • 75
  • 6 seconds
  • 800
  • N/A
  • N/A
  • Allied or Enemy Unit
  • Heals or Damages for 200 HP. Deals 100 HP to himself
  • 4
  • 75
  • 6 seconds
  • 800
  • N/A
  • N/A
  • Allied or Enemy Unit
  • Heals or Damages for 250 HP. Deals 125 HP to himself



- Damage type: magic (on the target) / pure (on Abaddon)
- Abaddon will not receive Death Coil's damage if he has magic immunity when he casts it.
- Self-damage from Death Coil can burst Aphotic Shield just as any other kind of damage.
- Abaddon can deny himself with this skill.


Aphotic Shield  Aphotic Shield


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 18 seconds
  • 300
  • 675
  • 15 seconds
  • Allied Unit/Self
  • Absorbs and deals 110 damage
  • 2
  • 105
  • 15 seconds
  • 300
  • 675
  • 15 seconds
  • Allied Unit/Self
  • Absorbs and deals 140 damage
  • 3
  • 110
  • 12 seconds
  • 300
  • 675
  • 15 seconds
  • Allied Unit/Self
  • Absorbs and deals 170 damage
  • 4
  • 115
  • 9 seconds
  • 300
  • 675
  • 15 seconds
  • Allied Unit/Self
  • Absorbs and deals 200 damage



- Damage type: magic
- If Abaddon has Aphotic Shield on him, it will not burst if Abaddon is currently under the effect of Borrowed Time.
- Will replace any Aphotic Shield currently active on the target, so two shields will never be active at the same time on the same unit.


Frostmourne  Frostmourne


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • 2/4.5 seconds *
  • Any Unit
  • Slows enemies for 5%, Gives +10% Attack speed to allies
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • 2/4.5 seconds *
  • Any Unit
  • Slows enemies for 10%, Gives +20% Attack speed to allies
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • 2/4.5 seconds *
  • Any Unit
  • Slows enemies for 15%, Gives +30% Attack speed to allies
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • 2/4.5 seconds *
  • Any Unit
  • Slows enemies for 20%, Gives +40% Attack speed to allies



- (*) Slow on enemy / Increased movement and attack speed on allies.
- Frostmourne is a Buff Placer.
- The Frostmourne buff is placed before Abaddon attacks, so he gets the bonus on his first hit.


Borrowed Time  Borrowed Time


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 0
  • 60 seconds
  • N/A
  • N/A
  • 3 (5*) seconds
  • None
  • Lasts 3 seconds
  • 2
  • 0
  • 60 seconds
  • N/A
  • N/A
  • 4 (6*) seconds
  • None
  • Lasts 4 seconds
  • 3
  • 0
  • 60 seconds
  • N/A
  • N/A
  • 5 (7)* seconds
  • None
  • Lasts 5 seconds



- Can be improved by Aghanim's Scepter (* shows the improved values).
- Borrowed Time will activate itself if you suffer damage while being with less than 400 hitpoints.
- Upon casting Borrowed Time, Abaddon will effectively dodge any projectiles currently flying at him.
- When activated it removes negative buffs from Abaddon.
- Borrowed Time can be manually activated.


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Borrowed Time Tag | DotA | Hero | Heroes | Warcraft | Sentinel | Scourge | Strength |

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