The Nerubian Assassin starts off by wearing his opponents down early on, Burning their Mana for damage, keeping them fairly useless and vulnerable. With a Vendetta against living things, he can become invisible, travel faster, and deal great damage to the next thing he hits. Following up with his powerful line stunning impale and then Mana Burn is a combo most will instantly fall victim to--hard to see it coming and difficult to escape. His Scarabs can spy the lay of the land to alert him to danger or his next victim.
Anub'arak was once the greatest champion of the Nerubians, but fell in the Second War of the Spider. He was resurrected by the Lich King Ner'zhul, who promised him eternal undeath in exchange for his unswerving loyalty. His layers of spiked armor are nearly impregnable, causing severe damage to attackers. When threatened, he shoots these spikes through enemies, maiming and disorienting them. He channels his dark powers into a bolt of disarming negative energy, and those who witness him blending into the shadows of the frozen tundra have never lived to tell the tale.
Impale
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
95
11 seconds
500
125
0.75 seconds
Enemy unit
80 damage and stun
3
115
11 seconds
500
125
1.25 seconds
Enemy unit
140 damage and stun
2
135
11 seconds
500
125
1.75 seconds
Enemy unit
200 damage and stun
4
155
11 seconds
500
125
2.25 seconds
Enemy unit
260 damage and stun
- Damage type: magical
- Hit units will fly for 0.52 seconds before the real stun is applied.
- Distance traveled is 700.
- The wave of tendrils moves at 1600 units per second.
Mana Burn
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
90
35 seconds
600
N/A
N/A
Enemy heroes
Burns Mana equal to 4 times the target's Intelligence
2
110
25 seconds
600
N/A
N/A
Enemy heroes
Burns Mana equal to 4 times the target's Intelligence
3
130
15 seconds
600
N/A
N/A
Enemy heroes
Burns Mana equal to 4 times the target's Intelligence
4
150
5 seconds
600
N/A
N/A
Enemy heroes
Burns Mana equal to 4 times the target's Intelligence
- Damage type: magical
- Damage dealt is proportional to mana lost
Urna Swarm
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
10
14 seconds
900
N/A
Infinite
Enemy units
Maximum of 2 Scarabs
2
10
11 seconds
900
N/A
Infinite
Enemy units
Maximum of 4 Scarabs
3
10
8 seconds
900
N/A
Infinite
Enemy units
Maximum of 6 Scarabs
4
10
5 seconds
900
N/A
Infinite
Enemy units
Maximum of 8 Scarabs
- Scarabs have 450 movement speed, 200 HP, 6 armor, 1400/1400 normal vision, 400/400 burrowed vision, and 26-38 bounty.
- Scarabs are immune to magic.
- Infestation silences and deals 20 non-stacking damage per second in a 275 AoE for 3 seconds.
- Burrowed Scarabs are invisible and immobile.
- If you order Infestation to be cast while having multiple Scarabs selected, only one will cast instead of all of them.
Vendetta
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
160
90 seconds
N/A
N/A
20 seconds
Enemy unit
Deals 225 backstab damage. 10% movement speed increase
2
210
75 seconds
N/A
N/A
35 seconds
Enemy unit
Deals 375 backstab damage. 15% movement speed increase
3
260
60 seconds
N/A
N/A
50 seconds
Enemy unit
Deals 525 backstab damage. 20% movement speed increase
- Damage type: normal
- If Nerubian Assassin's invisibility expires, the bonus damage will not be dealt to the next target.
- Nerubian Assasin is revealed when he damages the target, not at the beginning of his attack.
- Has a 0 second fadetime.