Warcraft DotA Allstars heroes sentinel and scourge skill, download map.

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Aurel Vlaicu - Gyrocopter



Aurel Vlaicu - Gyrocopter

Aurel Vlaicu - Gyrocopter

Affiliation: Agility (Sentinel - 1)

- Affiliation: Sentinel
- Attack Animation: 0.2/0.97
- Damage: 41-51
- Casting Animation: 0.3/0.5
- Armor: 2
- Base Attack Time: 1.7
- Movespeed: 305
- Missile Speed: 3000
- Attack Range: 375
- Sight Range: 1800 / 800



Raised amongst the dwarven mining clan, Aurel grew up with a fascination for making things explode. Such tendencies were considered healthy in the mining society as a dwarf's skill with explosives determined his pay, his rank and of course, his popularity amongst the females. Unlike the rest of the clan however, Aurel sought to use his skills for more than just blowing up rocks. By combining controlled detonations with thick metal to direct their force, Aurel is able to create everything from engines to missiles. Excited to be able to put his inventions to the test, Aurel's presence on the battlefield promises to be a blast!

Rocket Barrage  Rocket Barrage


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 90
  • 6.5 seconds
  • N/A
  • 400
  • 3 seconds
  • Enemy Units
  • 10 dmg/rocket
  • 2
  • 90
  • 6.5 seconds
  • N/A
  • 400
  • 3 seconds
  • Enemy Units
  • 13 dmg/rocket
  • 3
  • 90
  • 6.5 seconds
  • N/A
  • 400
  • 3 seconds
  • Enemy Units
  • 16 dmg/rocket
  • 4
  • 90
  • 6.5 seconds
  • N/A
  • 400
  • 3 seconds
  • Enemy Units
  • 19 dmg/rocket



- The rockets can only hit units you have vision over.
- Damage type: magical


Homing Missile  Homing Missile


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 120
  • 20 seconds
  • 1050
  • N/A
  • 2.5 seconds
  • Enemy unit
  • Damage up to 100 and stun
  • 2
  • 130
  • 17 seconds
  • 1050
  • N/A
  • 2.5 seconds
  • Enemy unit
  • Damage up to 200 and stun
  • 3
  • 140
  • 14 seconds
  • 1050
  • N/A
  • 2.5 seconds
  • Enemy unit
  • Damage up to 300 and stun
  • 4
  • 150
  • 11 seconds
  • 1050
  • N/A
  • 2.5 seconds
  • Enemy unit
  • Damage up to 400 and stun



- Towers do half damage to the rocket.
- Enemy has vision over the rocket once it starts moving.
- The crosshair over the target is visible to allies only.
- Damage type: magical
- Minimum damage is 50.
- Maximum of damage is reached when the rocket is 2000 units away from the point where it started


Flak Cannon  Flak Cannon


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 20 seconds
  • N/A
  • 800
  • 3 attacks or 15 seconds
  • Enemy units
  • Each enemy in AoE takes damage
  • 2
  • 50
  • 20 seconds
  • N/A
  • 800
  • 4 attacks or 15 seconds
  • Enemy units
  • Each enemy in AoE takes damage
  • 3
  • 50
  • 20 seconds
  • N/A
  • 800
  • 5 attacks or 15 seconds
  • Enemy units
  • Each enemy in AoE takes damage
  • 4
  • 50
  • 20 seconds
  • N/A
  • 800
  • 6 attacks or 15 seconds
  • Enemy units
  • Each enemy in AoE takes damage



- Your attack range is still limited to 375 range.
- Attack modifiers only work vs primary target.


Call Down  Call Down


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125
  • 55 seconds
  • 1000
  • 400
  • 2/3 seconds *
  • Enemy units
  • Deals 250/100* damage and slows for 20%/50%*
  • 2
  • 125
  • 50 seconds
  • 1000
  • 400
  • 2/3 seconds *
  • Enemy units
  • Deals 300/150* damage and slows for 20%/50%*
  • 3
  • 125
  • 45 seconds
  • 1000
  • 400
  • 2/3 seconds *
  • Enemy units
  • Deals 350/200* damage and slows for 20%/50%*



- (*) First rocket/second rocket
- The visual warning indicator is visible for allies only. The enemies can see the rockets fly out of you though.
- Damage type: magical


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