Azgalor is one of the heroes that focuses his powers on multiple enemies or even friends. Everything he does, he does it on a large scale. He can trap many foes at once, rain fire on them and make their bodies explode after. He's a deadly combination that satisfies the devil's love for fire and death, but he can also instantly transport every ally and himself to another battle field, making him a valuable leader of the undead, always present where he is needed.
One of the many regents of Lord Archimonde who became stranded on the physical plane after the Legion fell in Kalimdor, the devil Azgalor's love of destruction allowed him to accept the Lich King's invitation to help lead the Scourge in conquest with few regrets. After all, this Pit Lord is happiest when he conjures fire to scorch his opponents from above, roasting them slowly as the dead literally explode from beneath their feet. With such hateful power in the hands of a monster such as this, it's no wonder he inspires so much terror as he roams across the battlefield.
Firestorm
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
100
14 seconds
750
400
2 seconds
Enemy Units
25 wave damage, 5 damage per second
2
110
14 seconds
750
400
2 seconds
Enemy Units
40 wave damage, 10 damage per second
3
120
14 seconds
750
400
2 seconds
Enemy Units
55 wave damage, 15 damage per second
4
130
14 seconds
750
400
2 seconds
Enemy Units
70 wave damage, 20 damage per second
- Damage type: magic
Pit of Malice
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
100
24 seconds
800
275
1.5 seconds
Enemy Units
Ensnares enemies in the target area
2
115
21 seconds
800
275
2 seconds
Enemy Units
Ensnares enemies in the target area
3
130
18 seconds
800
275
2.5 seconds
Enemy Units
Ensnares enemies in the target area
4
145
15 seconds
800
275
3 seconds
Enemy Units
Ensnares enemies in the target area
- A unit can be disabled by this spell only once per cast.
- A unit affected by this skill cannot go invisible when disabled.
- This skill affects magic immune units.
- The Pit itself has a duration of 7 seconds.
Expulsion
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
75
10 seconds
750
500 (finding corpses) / 375 (corpse explosions)
Until no more corpses
Corpse/Enemy Unit*
20 damage and ministun per corpse
2
75
10 seconds
750
500 (finding corpses) / 375 (corpse explosions)
Until no more corpses
Corpse/Enemy Unit*
40 damage and ministun per corpse
3
75
10 seconds
750
500 (finding corpses) / 375 (corpse explosions)
Until no more corpses
Corpse/Enemy Unit*
60 damage and ministun per corpse
4
75
10 seconds
750
500 (finding corpses) / 375 (corpse explosions)
Until no more corpses
Corpse/Enemy Unit*
80 damage and ministun per corpse
- Damage type: magic
- Explodes a corpse once every second.
- Stops when it fails to find a corpse in the area two times in a row.
Dark Rift
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
75
180 seconds
99999
450
N/A
Allied Buildings
6 second teleportation delay
2
150
160 seconds
99999
450
N/A
Allied Unit / Building
5 second teleportation delay
3
225
140 seconds
99999
450
N/A
Allied Unit / Building
4 second teleportation delay
- Units hidden by spells such as Astral Imprisonment will not be teleported.