The Phantom Lancer causes chaos and confusion by creating weaker clones of himself. All of his abilities allow him to summon more illusions. His Spirit Lance deals damage and slows an enemy, while also spawning an image at the target. Doppelwalk renders the Lancer invisible, but an image is immediately created to hide the fact that he disappeared. Juxtapose grants a chance to summon an image whenever he attacks, while Phantom Edge grants images a chance to do the same along with providing him and his copies spell resistance. These illusions make Azwraith a fearsome enemy, and a devastating pusher.
Although his true name is unknown to his allies, Azwraith's assigned name tells you enough. Like the Angel of Death, Azrael, he fights to rid the world of those who choose to embrace undeath. He is able to appear and disappear at will like a wraith, often appearing in many places at once. Azwraith is more than capable of dispatching the undead using his lance, each blow sending them closer to the spirit-realm. This lance is the source of his astounding ability to duplicate himself; whenever it draws blood he can use their life to create weaker copies of himself.
Spirit Lance
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
125
7 seconds
750
N/A
3 seconds
Enemy unit
Deals 100 damage and Cripples for 10%. Illusion lasts 2 seconds
2
130
7 seconds
750
N/A
3 seconds
Enemy unit
Deals 150 damage and Cripples for 20%. Illusion lasts 4 seconds
3
135
7 seconds
750
N/A
3 seconds
Enemy unit
Deals 200 damage and Cripples for 30%. Illusion lasts 6 seconds
4
140
7 seconds
750
N/A
3 seconds
Enemy unit
Deals 250 damage and Cripples for 40%. Illusion lasts 8 seconds
- Damage type: magical
- Illusion deals 25% damage and takes 400%.
- Nearby illusions will face the target and play a slam animation momentarily.
- The projectile can't be evaded by blink or windwalk.
Doppelwalk
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
150
30 seconds
N/A
N/A
8 seconds
Self
Allows the Phantom Lancer to become invisible, leaving behind an illusion
2
120
25 seconds
N/A
N/A
8 seconds
Self
Allows the Phantom Lancer to become invisible, leaving behind an illusion
3
90
20 seconds
N/A
N/A
8 seconds
Self
Allows the Phantom Lancer to become invisible, leaving behind an illusion
4
60
15 seconds
N/A
N/A
8 seconds
Self
Allows the Phantom Lancer to become invisible, leaving behind an illusion
- Illusion deals 25% damage and takes 400%.
Juxtapose
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
20 seconds
Enemy Unit
3% chance
2
N/A
N/A
N/A
N/A
20 seconds
Enemy Unit
6% chance
3
N/A
N/A
N/A
N/A
20 seconds
Enemy Unit
9% chance
4
N/A
N/A
N/A
N/A
20 seconds
Enemy Unit
12% chance
- Illusion deals 25% damage and takes 450%.
Phantom Edge
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
N/A
N/A
10% magic resistance. 3% chance illusions will duplicate, 2% increase in Juxtapose.
2
N/A
N/A
N/A
N/A
N/A
N/A
15% magic resistance. 5% chance illusions will duplicate, 4% increase in Juxtapose.
3
N/A
N/A
N/A
N/A
N/A
N/A
20% magic resistance. 7% chance illusions will duplicate, 6% increase in Juxtapose.
- Spell resistance stacks with that from items.
- Illusion deals 25% damage and takes 400%.