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Azwraith - Phantom Lancer



Azwraith - Phantom Lancer

Azwraith - Phantom Lancer

Affiliation: Agility (Sentinel - 1)

- Affiliation: Sentinel
- Attack Animation: 0.5 / 0.5
- Damage: 45 - 67
- Casting Animation: 0.3 / 0.51
- Armor: 3.3
- Base Attack Time: 1.7
- Movespeed: 290
- Missile Speed: Instant
- Attack Range: 100 (melee)
- Sight Range: 1800 / 800

The Phantom Lancer causes chaos and confusion by creating weaker clones of himself. All of his abilities allow him to summon more illusions. His Spirit Lance deals damage and slows an enemy, while also spawning an image at the target. Doppelwalk renders the Lancer invisible, but an image is immediately created to hide the fact that he disappeared. Juxtapose grants a chance to summon an image whenever he attacks, while Phantom Edge grants images a chance to do the same along with providing him and his copies spell resistance. These illusions make Azwraith a fearsome enemy, and a devastating pusher.

Although his true name is unknown to his allies, Azwraith's assigned name tells you enough. Like the Angel of Death, Azrael, he fights to rid the world of those who choose to embrace undeath. He is able to appear and disappear at will like a wraith, often appearing in many places at once. Azwraith is more than capable of dispatching the undead using his lance, each blow sending them closer to the spirit-realm. This lance is the source of his astounding ability to duplicate himself; whenever it draws blood he can use their life to create weaker copies of himself.

Spirit Lance  Spirit Lance


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125
  • 7 seconds
  • 750
  • N/A
  • 3 seconds
  • Enemy unit
  • Deals 100 damage and Cripples for 10%. Illusion lasts 2 seconds
  • 2
  • 130
  • 7 seconds
  • 750
  • N/A
  • 3 seconds
  • Enemy unit
  • Deals 150 damage and Cripples for 20%. Illusion lasts 4 seconds
  • 3
  • 135
  • 7 seconds
  • 750
  • N/A
  • 3 seconds
  • Enemy unit
  • Deals 200 damage and Cripples for 30%. Illusion lasts 6 seconds
  • 4
  • 140
  • 7 seconds
  • 750
  • N/A
  • 3 seconds
  • Enemy unit
  • Deals 250 damage and Cripples for 40%. Illusion lasts 8 seconds



- Damage type: magical
- Illusion deals 25% damage and takes 400%.
- Nearby illusions will face the target and play a slam animation momentarily.
- The projectile can't be evaded by blink or windwalk.


Doppelwalk  Doppelwalk


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 30 seconds
  • N/A
  • N/A
  • 8 seconds
  • Self
  • Allows the Phantom Lancer to become invisible, leaving behind an illusion
  • 2
  • 120
  • 25 seconds
  • N/A
  • N/A
  • 8 seconds
  • Self
  • Allows the Phantom Lancer to become invisible, leaving behind an illusion
  • 3
  • 90
  • 20 seconds
  • N/A
  • N/A
  • 8 seconds
  • Self
  • Allows the Phantom Lancer to become invisible, leaving behind an illusion
  • 4
  • 60
  • 15 seconds
  • N/A
  • N/A
  • 8 seconds
  • Self
  • Allows the Phantom Lancer to become invisible, leaving behind an illusion



- Illusion deals 25% damage and takes 400%.

Juxtapose  Juxtapose


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • 20 seconds
  • Enemy Unit
  • 3% chance
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • 20 seconds
  • Enemy Unit
  • 6% chance
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • 20 seconds
  • Enemy Unit
  • 9% chance
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • 20 seconds
  • Enemy Unit
  • 12% chance



- Illusion deals 25% damage and takes 450%.

Phantom Edge  Phantom Edge


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • 10% magic resistance. 3% chance illusions will duplicate, 2% increase in Juxtapose.
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • 15% magic resistance. 5% chance illusions will duplicate, 4% increase in Juxtapose.
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • 20% magic resistance. 7% chance illusions will duplicate, 6% increase in Juxtapose.



- Spell resistance stacks with that from items.
- Illusion deals 25% damage and takes 400%.


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