The Centuar Warchief's toughness and survivability are legendary. The best place for this tank of a hero is in the center of combat, where his close range skills and massive vitality can be put to use. The Warchief's Hoof Stomp can incapacitate any enemies foolish enough to go toe-to-toe with him for several crucial seconds, giving the Warchief and his allies time to finish them off. The Warchief can also deliver a single lethal blow at the cost of some of his own life with Double Edge, but due to his Great Fortitude, the tradeoff is much worse for his target than for him. In addition, the Warchief's passive Return skill deals damage to attackers, making bringing this beast down a difficult and risky proposition at best.
Gifted with a tremendous body and an ever-growing fortitude, Bradwarden's courage is only matched by the size of his heart. Prophesied as a savior by the oracles of his tribe, Bradwarden is the living token of the allegiance of the centaurs to the Sentinel. He swings his axe with massive force, sometimes even hurting himself when doing so. The ground trembles every time he slams his hoof and his reflexes are impossible to surpass; allowing him to retaliate just after being attacked. Bradwarden is decided to fulfill his destiny, and he knows that the upcoming battle will become his ultimate challenge.
Hoof Stomp
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
85
15 seconds
N/A
315
1.25 seconds
Enemy units
Deals 100 damage and stuns
2
100
15 seconds
N/A
315
1.75 seconds
Enemy units
Deals 150 damage and stuns
3
115
15 seconds
N/A
315
2.25 seconds
Enemy units
Deals 200 damage and stuns
4
130
15 seconds
N/A
315
2.75 seconds
Enemy units
Deals 250 damage and stuns
- Damage type: magic
Double Edge
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
0
12 seconds
150
N/A
N/A
Enemy units
Deals 175 Damage and ministun
2
0
12 seconds
150
N/A
N/A
Enemy units
Deals 250 Damage and ministun
3
0
12 seconds
150
N/A
N/A
Enemy units
Deals 325 Damage and ministun
4
0
12 seconds
150
N/A
N/A
Enemy units
Deals 400 Damage and ministun
- Damage type: magic (both on the target and the Warchief)
- Centaur Warchief cannot kill himself with this skill.
- Double Edge interrupts channeling spells and items.
Return
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
N/A
Enemy units and structures
Returns 10 + 26% of Centaur's Strength as damage
2
N/A
N/A
N/A
N/A
N/A
Enemy units and structures
Returns 10 + 34% of Centaur's Strength as damage
3
N/A
N/A
N/A
N/A
N/A
Enemy units and structures
Returns 10 + 42% of Centaur's Strength as damage
4
N/A
N/A
N/A
N/A
N/A
Enemy units and structures
Returns 10 + 50% of Centaur's Strength as damage
- Damage type: physical
- Return causes damage when the enemy begins an attack, not when their attack hits.
- This ability damages anything that attacks the Warchief, including towers.
Great Fortitude
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
N/A
N/A
Permanently increases the Strength of the Centaur Warchief by 12
2
N/A
N/A
N/A
N/A
N/A
N/A
Permanently increases the Strength of the Centaur Warchief by 24
3
N/A
N/A
N/A
N/A
N/A
N/A
Permanently increases the Strength of the Centaur Warchief by 36