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Chen - Holy Knight



Chen - Holy Knight

Chen - Holy Knight

Affiliation: Intelligence (Sentinel - 1)

- Affiliation: Sentinel
- Attack Animation: 0.5 / 0.5
- Damage: 43 - 53
- Casting Animation: 0.3 / 0.51
- Armor: 1.1
- Base Attack Time: 1.7
- Movespeed: 300
- Missile Speed: 1100
- Attack Range: 600
- Sight Range: 1800 / 800

Chen's standard gameplay is different than most other heroes. His Holy Persuasion skill allows him to convert creeps to his side, including powerful neutral creeps such as the Centaur or Furbolg. As a result, Chen is usually found in the forest searching for creeps to convert. When he finds a strong creep or two, he descends on his unwary enemies, using both his own spells and the abilities of his persuaded creeps to take them out. Due to the difficulty of effectively controlling multiple units and abilities, Chen can be a tricky hero to play to his full potential. When ambushing an enemy hero, Chen generally uses his Penitence ability, which slows the target and causes them to take extra damage from Chen and his allies. The Holy Knight can use Test of Faith to finish off enemies, but it also doubles as a way to save allies who are in danger. Casting Test of Faith on an ally will teleport them to safety after a short time. Chen's support skills are rounded out by Hand of God, a healing spell which instantly restores a set amount of life to all allied heroes across the battlefield. Although Chen can be difficult for newer players, users with experience controlling multiple units effectively will find him very powerful.

Prophesying a new dawn, a new world cleansed of the old evils, the Holy Knight's entrance into the war against the Scourge forever changed the course of history. A crusader riding under the banner of Hextar, the Holy Knight promises ever-lasting glory and redemption for those who march with him, and obstacles ahead to test the faith of all those sworn to forever cleanse evil from the land. Fanatically devoted to his cause, his followers come from every race, every background, and will stop at nothing to see the Scourge destroyed. If ever the redeeming hand of God touched earth, its name was Chen, the Holy Knight.

Penitence  Penitence


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 14 seconds
  • 600
  • N/A
  • 7 seconds
  • Enemy unit
  • 8% movement speed reduction, and 7% increased damage taken
  • 2
  • 100
  • 14 seconds
  • 600
  • N/A
  • 7 seconds
  • Enemy unit
  • 16% movement speed reduction, and 14% increased damage taken
  • 3
  • 100
  • 14 seconds
  • 600
  • N/A
  • 7 seconds
  • Enemy unit
  • 24% movement speed reduction, and 21% increased damage taken
  • 4
  • 100
  • 14 seconds
  • 600
  • N/A
  • 7 seconds
  • Enemy unit
  • 32% movement speed reduction, and 28% increased damage taken



- Bonus damage will always be physical (reduced by armor), regardless of the damage source.

Test of Faith  Test of Faith


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 175
  • 30 seconds
  • 600
  • N/A
  • N/A
  • Any unit
  • 50-100 Damage to foes, 6 second casting time for allies
  • 2
  • 175
  • 28 seconds
  • 600
  • N/A
  • N/A
  • Any unit
  • 100-200 Damage to foes, 5 second casting time for allies
  • 3
  • 175
  • 26 seconds
  • 600
  • N/A
  • N/A
  • Any unit
  • 150-300 Damage to foes, 4 second casting time for allies
  • 4
  • 175
  • 24 seconds
  • 600
  • N/A
  • N/A
  • Any unit
  • 200-400 Damage to foes, 3 second casting time for allies



- Damage type: pure
- The amount of damage dealt is random.
- The -disablehelp command will stop an allied Chen from being able to teleport your hero with this ability.


Holy Persuasion  Holy Persuasion


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 30 seconds
  • 900
  • N/A
  • N/A
  • Enemy non-hero unit
  • 1 Unit Max. 75 HP Bonus
  • 2
  • 100
  • 30 seconds
  • 900
  • N/A
  • N/A
  • Enemy non-hero unit
  • 1 Unit Max. 150 HP Bonus
  • 3
  • 100
  • 30 seconds
  • 900
  • N/A
  • N/A
  • Enemy non-hero unit
  • 2 Unit Max. 225 HP Bonus
  • 4
  • 100
  • 30 seconds
  • 900
  • N/A
  • N/A
  • Enemy non-hero unit
  • 3 Unit Max. 300 HP Bonus



- You can take control of any neutral creep except Ancient-type neutrals (Dragonspawn, etc.).
- When persuading a new creep above your max unit count, a random persuaded unit (which could be the one you just persuaded) will die.


Hand of God  Hand of God


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 200
  • 120 (30*) seconds
  • N/A
  • Global
  • N/A
  • Allied heroes
  • 200 HP Healed
  • 2
  • 300
  • 120 (30*) seconds
  • N/A
  • Global
  • N/A
  • Allied heroes
  • 300 HP Healed
  • 3
  • 400
  • 120 (30*) seconds
  • N/A
  • Global
  • N/A
  • Allied heroes
  • 400 HP Healed



- Heals spell immune units.
- Can be improved by Aghanim's Scepter (* shows the improved values).


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Hand of God Tag | DotA | Hero | Heroes | Warcraft | Sentinel | Scourge | Strength |

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