What meat Clinkz lacks on his bones, he makes up for in stealth and offensive bursts. He can imbue each arrow attack with a fiery enchantment for heavier damage, and Strafe his quiver for brief moments to fire in rapid succession. He is able to Windwalk, becoming invisible and gaining a great deal of movement speed, making him a potent in-and-out assassin. His ultimate allows him to consume creeps' life essences whole, increasing his hit point capacity and damage output so that he may move on to his next kill that Strafe and Windwalk help to perform. His Searing Arrows deal bonus damage to both units and buildings, making Bone Fletcher also exceptionally good at taking structures down.
The fire that kindles eternally on the visage of the fallen Elven Archer proves to others that his undeath was a mere genesis. Clinkz seeks perfection in the arts of fletching and never hesitates in sacrificing his own allies for the cause. Still retaining his ability to move with the wind, he is ready to slay the enemy officers with his swiftness and precision in archery. The Fletcher fires arrows that scorch the target with the heat of the Underworld, bringing them closer and closer to their peril. An elvish archer in life, a nightmare in death.
Strafe
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
90
60 seconds
N/A
N/A
4 seconds
Self
90% increased attack speed.
2
90
50 seconds
N/A
N/A
6 seconds
Self
90% increased attack speed.
3
90
40 seconds
N/A
N/A
8 seconds
Self
90% increased attack speed.
4
90
30 seconds
N/A
N/A
10 seconds
Self
90% increased attack speed.
- Bone Fletcher will get an animation on him for the duration of the spell, showing that it's currently active.
Searing Arrows
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
8
2 seconds
600
N/A
N/A
Enemy units and structures
20 bonus damage
2
8
0 seconds
600
N/A
N/A
Enemy units and structures
30 bonus damage
3
8
0 seconds
600
N/A
N/A
Enemy units and structures
40 bonus damage
4
8
0 seconds
600
N/A
N/A
Enemy units and structures
50 bonus damage
- Searing Arrows is an orb effect. non buff placer.
- Searing Arrows deal damage to structures.
Wind Walk
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
75
20 seconds
N/A
N/A
20 seconds
Self
Makes Bone Fletcher invisible and increases his movement speed by 10%
2
75
20 seconds
N/A
N/A
25 seconds
Self
Makes Bone Fletcher invisible and increases his movement speed by 20%
3
75
20 seconds
N/A
N/A
30 seconds
Self
Makes Bone Fletcher invisible and increases his movement speed by 30%
4
75
20 seconds
N/A
N/A
35 seconds
Self
Makes Bone Fletcher invisible and increases his movement speed by 40%
- Bone Fletcher can go through units when under the effects of Wind Walk.
- Will not break most channeling of spells or items upon activation.
- When attacking, invisibility is broken before the projectile reaches the target.
- Has a fadetime of 0.60/0.60/0.60/0.60
Death Pact
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
100
45 seconds
400
N/A
35 seconds
Any unit (not heroes)
Gains 50% HP and 4% damage of the killed unit's HP
2
100
45 seconds
400
N/A
35 seconds
Any unit (not heroes)
Gains 60% HP and 6% damage of the killed unit's HP
3
100
45 seconds
400
N/A
35 seconds
Any unit (not heroes)
Gains 70% HP and 8% damage of the killed unit's HP
- If the target is an enemy or neutral unit, it will give the Clinkz the correct gold and experience bounty.
- Bone Fletcher gains HP capacity based on the HP of the target. Increases his current and max HP by a certain amount.
- When the duration ends, the max HP returns to normal, but the current HP remains the same.
- Bonus damage is also a percentage of the killed unit's HP.