The Sand King emphasizes area of effect damage more than most. All four of his abilities can damage multiple foes at once. Burrowstrike, his mainstay, damages and stuns targets in a line. In addition, when using this ability, the Sand King burrows to the target location which sets him up for additional attacks or spells. This can get him into trouble though, and to help evade counter attacks Crixalis uses Sand Storm. While active, this ability makes the Sand King invisible in the middle of a swirling storm of dust. Although he is unable to move while remaining invisible, nearby enemies will take damage as long as they remain in the storm. The Sand King can finish off groups off units with his Caustic Finale passive skill, which causes a deadly explosion every time he kills a unit with his physical attack. Epicenter, arguably Crixalis' most deadly ability, creates a pulsing earthquake centered on his location. When combined with Burrowstrike, this ability is often fatal to fragile heroes, and leaves tougher enemies wounded and limping for safety.
A guardian of the ancient Nerubian Kingdom of Azjol-Nerub, Crixalis fled to the deserts of Kalimdor in an attempt to escape the genocide of the Lich King. The harsh climate transformed this warrior into a master of the earth, able to tear the skin off his foes with vicious sand storms. Those unfortunate to succumb to his potent toxins are condemned to violently burst apart in a cloud of noxious fumes. Sensing his growing power, the Lich King sought out Crixalis and, unable to sway him, slew him in battle. Summoned to aid the Undead Scourge, the heart of the Sentinel quivers each time the ground trembles beneath them.
Burrowstrike
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
140
11 seconds
350
150
1.65 seconds
Enemy units
Deals 100 damage and stuns for 1.65 seconds.
2
140
11 seconds
450
150
1.65 seconds
Enemy units
Deals 160 damage and stuns for 1.65 seconds.
3
140
11 seconds
550
150
1.65 seconds
Enemy units
Deals 220 damage and stuns for 1.65 seconds.
4
140
11 seconds
650
150
1.65 seconds
Enemy units
Deals 280 damage and stuns for 1.65 seconds.
- Damage type: magical
- Hit units will fly for 0.52 seconds before the real stun is applied.
Sand Storm
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
60
40 seconds
N/A
275
20 seconds
Enemy units
Deals 20 damage per second. 0.3 second delay before Sand King is revealed
2
50
30 seconds
N/A
325
40 seconds
Enemy units
Deals 40 damage per second. 0.6 second delay before Sand King is revealed
3
40
20 seconds
N/A
375
60 seconds
Enemy units
Deals 60 damage per second. 0.9 second delay before Sand King is revealed
4
30
10 seconds
N/A
525
80 seconds
Enemy units
Deals 80 damage per second. 1.5 second delay before Sand King is revealed
- Damage type: magical
- Sand Storm is considered a channeling spell.
Caustic Finale
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
400
0.25 seconds
Enemy units
90 damage
2
N/A
N/A
N/A
400
0.25 seconds
Enemy units
130 damage
3
N/A
N/A
N/A
400
0.25 seconds
Enemy units
170 damage
4
N/A
N/A
N/A
400
0.25 seconds
Enemy units
220 damage
- Damage type: magical
- Exploding units leave no corpse.
- Caustic Finale places a buff on the attacked unit that lasts 0.25 seconds. If a unit dies with the buff on it, it will still explode, regardless if Sand King delivered the killing blow or not.
- Does not work on denies (the buff is not placed on allied units).
- Caustic Finale is an Orb Effect.
Epicenter
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
175
140 (120*) seconds
N/A
275
3 seconds
Enemy units
Emits 6 (8*) pulses. Each pulse deals 110 damage and slows by 30%
2
250
120 (100*) seconds
N/A
275
3 seconds
Enemy units
Emits 8 (10*) pulses. Each pulse deals 110 damage and slows by 30%
3
325
100 (80*) seconds
N/A
275
3 seconds
Enemy units
Emits 10 (12*) pulses. Each pulse deals 110 damage and slows by 30%
- Damage type: magical
- Sand King channels for 2 seconds before activating this skill. Stopping the channeling will waste the cooldown and mana required for the skill.
- The pulses are centered on the Sand King's current location, not where he first casted the spell.
- The AoE of the pulses is 275 / 325 / 375 / 425 / 475 / 525 / 575 / 650 / 675 / 700 / (775 / 825*)
- Can be improved by Aghanim's Scepter (* shows the improved values).