The Enigma is one of the few heroes who can cast a single spell and change the course of a game. With good summoning and disabling spells, the Enigma is also a great support hero. Malefice is a unique stun, which hits a target several times over a few seconds instead of all at once. This makes it great for chasing down enemy heroes and preventing foes who rely on channeling abilities from casting their spells. To aid his damage output, the Enigma relies on his Conversion spell, which transforms a target creep into three Eidolons which multiply as they attack. This spell can even be cast on powerful neutral creeps, making the Enigma a good neutral creeper and ambusher. The real power of the Enigma is his Black Hole, however. Black Hole is a very powerful channeling spell which completely disables all enemies in a large area around the target location for a good length of time. In addition, it drags them together, providing a perfect target for the spells of the Enigma's allies. To further increase the power of this already deadly spell, the Enigma uses Midnight Pulse, an area of effect spell which causes repeated damage based on the target's maximum life. Although powerful alone, the Enigma is strongest when supported by allies with strong area of effect spells, since they can make the best use of his Black Hole.
The result of a collapsed star entombed within a field of elemental magic, Darchrow is one of the most dangerous beings in existence, consuming hundreds of worlds into the void of his hate and hunger. He is not above using his own allies as portals for his own servants to come through. Capable of manipulating both void and shadow in combat, his greatest pleasure is to release the oblivion within him upon the world, creating an abyss that draws enemies ever closer to destruction.
Malefice
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
110
15 seconds
600
N/A
2 seconds
Enemy units
30 damage and 1s stun every 2 seconds
2
130
15 seconds
600
N/A
4 seconds
Enemy units
40 damage and 1s stun every 2 seconds
3
150
15 seconds
600
N/A
4 seconds
Enemy units
65 damage and 1s stun every 2 seconds
4
160
15 seconds
600
N/A
6 seconds
Enemy units
80 damage and 1s stun every 2 seconds
- Damage type: magical
Demonic Conversion
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
170
35 seconds
700
N/A
35 seconds
Non-hero unit
Spawns 3 Lesser Eidolons
2
170
35 seconds
700
N/A
35 seconds
Non-hero unit
Spawns 3 Eidolons
3
170
35 seconds
700
N/A
35 seconds
Non-hero unit
Spawns 3 Greater Eidolons
4
170
35 seconds
700
N/A
35 seconds
Non-hero unit
Spawns 3 Dire Eidolons
- The converted enemy unit will give you gold bounty and experience.
- Eidolons will multiply when they have attacked 6 times. When this happens their health is restored.
Midnight Pulse
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
95
25 seconds
500
400
8 seconds
Enemy units
3% max life lost per second
2
110
25 seconds
500
400
8 seconds
Enemy units
4% max life lost per second
3
125
25 seconds
500
400
8 seconds
Enemy units
5% max life lost per second
4
140
25 seconds
500
400
8 seconds
Enemy units
6% max life lost per second
- Damage type: magical
- Damage goes through magic immunity.
- Destroys trees in its area.
Black Hole
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
200
200 seconds
250
375* / 500** /150***
4 seconds
Enemy units
30 damage at range, 60 damage close up
2
300
190 seconds
250
375* / 500** /150***
4 seconds
Enemy units
50 damage at range, 100 damage close up
3
400
180 seconds
250
375* / 500** /150***
4 seconds
Enemy units
70 damage at range, 140 damage close up
- Damage type: magical
- (*) Pull and Silence AoE
- (**) Far damage AoE
- (***) Close damage AoE
- Completely disables all caught enemies.
- Disable works on magic immune units.