The Shadow Priest is an unusual support spellcaster, who focuses entirely on physical damage rather than magical attacks. Hence, he is extremely effective backing up allies with strong physical attacks. Poison Touch doesn't deal much damage, but it is a very effective slow and stun with a ridiculously short cooldown. Escaping from a Shadow Priest with a high level Poison Touch is nearly impossible. Shadow Wave doubles as a good heal and damage ability. Similar to Poison Touch, this ability may seem weak at first, but due to the extremely low cooldown it can be cast constantly, and with some clever placement can cause a lot of damage. Shallow Grave is an essential ability. When cast on a nearly dead ally, it can prolong life for several crucial seconds, allowing them to escape or cause even more damage before they go down. Often enemies will chase a hero who is under the effect of this spell, believing them to be an easy kill. This is can be a fatal mistake. Finally, the Weave spell gives the Shadow Priest a method for boosting the power of his own spells and also giving his team a significant advantage in any battle. Due to the low cost and cooldown of Weave, Dazzle can cast it at practically every fight with great effect.
Little is known to the Shadowtooth Clan, likely because this group of shadowy trolls never unveil the secrets of their mystifying sacrament. Nevertheless, the Loa they worship is much more powerful than most elementals, thus their favors must be kept in confidentiality. In return, these Primal Gods granted these trolls the power over paralyzing toxins, life-bending voodoo, and even endowment of life beyond the grave. A living eternity of death and misery, Dazzle now marches within the ranks of the undead, announcing the apocalypse of the Scourge that may lead them to much anticipated ascendancy.
Poison Touch
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
100
15 seconds
600
N/A
7 seconds
Enemy Units
7 damage. Takes 1 second to set in
2
115
13 seconds
600
N/A
7 seconds
Enemy Units
14 damage. Takes 2 seconds to set in
3
130
11 seconds
600
N/A
7 seconds
Enemy Units
21 damage. Takes 3 seconds to set in
4
145
9 seconds
600
N/A
7 seconds
Enemy Units
28 damage. Takes 3 seconds to set in
- Damage type: physical
- At level 1 slows target by 33% for 1 second.
- At level 2 slows target by 33% for 1 second and then 66% for another second.
- At levels 3 and 4 slows target by 33% for 1 second, 66% for another second and then completely disables target for 1 second.
- This skill has a ministun that interrupts channeling skills.
Shallow Grave
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
140
60 seconds
400
N/A
5 seconds
Allied Heroes
Hero can not be killed
2
130
45 seconds
600
N/A
5 seconds
Alli ed Heroes
Hero can not be killed
3
120
30 seconds
800
N/A
5 seconds
Allied Heroes
Hero can not be killed
4
110
15 seconds
1000
N/A
5 seconds
Allied Heroes
Hero can not be killed
- Targeted hero's hp won't go lower than 1 for spell duration.
- Shallow Grave will not prevent Axe's Culling Blade ability from killing a hero.
- If the Goblin Techies use Suicide Squad, Attack! while under the effect of Shallow Grave, they will still die.
Shadow Wave
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
80
12 seconds
900
475* / 155**
N/A
Allied Units / Enemy Units ***
Dissipates 80 damage, 3 targets
2
90
10 seconds
900
475* / 155**
N/A
Allied Units / Enemy Units ***
Dissipates 100 damage, 3 targets
3
100
8 seconds
900
475* / 155**
N/A
Allied Units / Enemy Units ***
Dissipates 120 damage, 4 targets
4
110
6 seconds
900
475* / 155**
N/A
Allied Units / Enemy Units ***
Dissipates 140 damage, 5 targets
- Damage type: physical
- Allied heroes are primary target for heal.
- (*) Bounce AoE between units
- (**) Damage AoE around the healed unit
- (***) Heals allied units and damages enemies
Weave
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
100
40 seconds
2000
575 (775*)
12 (18*) seconds
Heroes
Increases or decreases armor by 1 per second
2
100
40 seconds
2000
575 (775*)
18 (24*) seconds
Heroes
Increases or decreases armor by 1 per second
3
100
40 seconds
2000
575 (775*)
24 (30*) seconds
Heroes
Increases or decreases armor by 1 per second
- Places buffs on heroes, so entering or leaving the initial area after the cast won't have any effect.
- Can be improved by Aghanim's Scepter (* shows the improved values).
- Unobstructed sight (800 range day and night) is provided for a short time.