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Dazzle - Shadow Priest



Dazzle - Shadow Priest

Dazzle - Shadow Priest

Affiliation: Intelligence (Scourge - 2)

- Affiliation: Neutral
- Attack Animation: 0.3 / 0.3
- Damage: 41 - 59
- Casting Animation: 0.3 / 0.5
- Armor: 2
- Base Attack Time: 1.7
- Movespeed: 305
- Missile Speed: 1200
- Attack Range: 500
- Sight Range: 1800 / 800

The Shadow Priest is an unusual support spellcaster, who focuses entirely on physical damage rather than magical attacks. Hence, he is extremely effective backing up allies with strong physical attacks. Poison Touch doesn't deal much damage, but it is a very effective slow and stun with a ridiculously short cooldown. Escaping from a Shadow Priest with a high level Poison Touch is nearly impossible. Shadow Wave doubles as a good heal and damage ability. Similar to Poison Touch, this ability may seem weak at first, but due to the extremely low cooldown it can be cast constantly, and with some clever placement can cause a lot of damage. Shallow Grave is an essential ability. When cast on a nearly dead ally, it can prolong life for several crucial seconds, allowing them to escape or cause even more damage before they go down. Often enemies will chase a hero who is under the effect of this spell, believing them to be an easy kill. This is can be a fatal mistake. Finally, the Weave spell gives the Shadow Priest a method for boosting the power of his own spells and also giving his team a significant advantage in any battle. Due to the low cost and cooldown of Weave, Dazzle can cast it at practically every fight with great effect.

Little is known to the Shadowtooth Clan, likely because this group of shadowy trolls never unveil the secrets of their mystifying sacrament. Nevertheless, the Loa they worship is much more powerful than most elementals, thus their favors must be kept in confidentiality. In return, these Primal Gods granted these trolls the power over paralyzing toxins, life-bending voodoo, and even endowment of life beyond the grave. A living eternity of death and misery, Dazzle now marches within the ranks of the undead, announcing the apocalypse of the Scourge that may lead them to much anticipated ascendancy.

Poison Touch  Poison Touch


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 15 seconds
  • 600
  • N/A
  • 7 seconds
  • Enemy Units
  • 7 damage. Takes 1 second to set in
  • 2
  • 115
  • 13 seconds
  • 600
  • N/A
  • 7 seconds
  • Enemy Units
  • 14 damage. Takes 2 seconds to set in
  • 3
  • 130
  • 11 seconds
  • 600
  • N/A
  • 7 seconds
  • Enemy Units
  • 21 damage. Takes 3 seconds to set in
  • 4
  • 145
  • 9 seconds
  • 600
  • N/A
  • 7 seconds
  • Enemy Units
  • 28 damage. Takes 3 seconds to set in



- Damage type: physical
- At level 1 slows target by 33% for 1 second.
- At level 2 slows target by 33% for 1 second and then 66% for another second.
- At levels 3 and 4 slows target by 33% for 1 second, 66% for another second and then completely disables target for 1 second.
- This skill has a ministun that interrupts channeling skills.


Shallow Grave  Shallow Grave


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 140
  • 60 seconds
  • 400
  • N/A
  • 5 seconds
  • Allied Heroes
  • Hero can not be killed
  • 2
  • 130
  • 45 seconds
  • 600
  • N/A
  • 5 seconds
  • Alli ed Heroes
  • Hero can not be killed
  • 3
  • 120
  • 30 seconds
  • 800
  • N/A
  • 5 seconds
  • Allied Heroes
  • Hero can not be killed
  • 4
  • 110
  • 15 seconds
  • 1000
  • N/A
  • 5 seconds
  • Allied Heroes
  • Hero can not be killed



- Targeted hero's hp won't go lower than 1 for spell duration.
- Shallow Grave will not prevent Axe's Culling Blade ability from killing a hero.
- If the Goblin Techies use Suicide Squad, Attack! while under the effect of Shallow Grave, they will still die.


Shadow Wave  Shadow Wave


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 80
  • 12 seconds
  • 900
  • 475* / 155**
  • N/A
  • Allied Units / Enemy Units ***
  • Dissipates 80 damage, 3 targets
  • 2
  • 90
  • 10 seconds
  • 900
  • 475* / 155**
  • N/A
  • Allied Units / Enemy Units ***
  • Dissipates 100 damage, 3 targets
  • 3
  • 100
  • 8 seconds
  • 900
  • 475* / 155**
  • N/A
  • Allied Units / Enemy Units ***
  • Dissipates 120 damage, 4 targets
  • 4
  • 110
  • 6 seconds
  • 900
  • 475* / 155**
  • N/A
  • Allied Units / Enemy Units ***
  • Dissipates 140 damage, 5 targets



- Damage type: physical
- Allied heroes are primary target for heal.
- (*) Bounce AoE between units
- (**) Damage AoE around the healed unit
- (***) Heals allied units and damages enemies


Weave  Weave


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 40 seconds
  • 2000
  • 575 (775*)
  • 12 (18*) seconds
  • Heroes
  • Increases or decreases armor by 1 per second
  • 2
  • 100
  • 40 seconds
  • 2000
  • 575 (775*)
  • 18 (24*) seconds
  • Heroes
  • Increases or decreases armor by 1 per second
  • 3
  • 100
  • 40 seconds
  • 2000
  • 575 (775*)
  • 24 (30*) seconds
  • Heroes
  • Increases or decreases armor by 1 per second



- Places buffs on heroes, so entering or leaving the initial area after the cast won't have any effect.
- Can be improved by Aghanim's Scepter (* shows the improved values).
- Unobstructed sight (800 range day and night) is provided for a short time.


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Weave Tag | DotA | Hero | Heroes | Warcraft | Sentinel | Scourge | Strength |

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