Although the Warlock is a powerful support hero, his offensive capabilities should not be underestimated. With a strong physical attack and his Shadow Word ability, the Warlock is tough to beat early game. Shadow Word can be used either offensively to deal damage over time, or defensively to heal an ally. Thanks to this versatility, the Warlock can often be found supporting allies against difficult enemies, using his Shadow Word to heal his lane partner or harass an enemy hero. Later in the game the Warlock's other spells come into play. Fatal Bonds links enemy units together, causing them all to take extra damage when one is attacked. This spell is especially effective at increasing the potency of allied area of effect spells. Although somewhat difficult to use well, Upheaval can be a powerful skill in certain situations. If given time to channel, Upheaval is a potent slow with a large area of effect. The Warlock's primary strength, however, is summoning a powerful Infernal with his devastating Rain of Chaos spell. When cast, this ability drops a meteor on the target area of effect, stunning and damaging in a very large area, as well as summoning the powerful demonic Infernal. This ability makes the Warlock great for initiating battles. After being stunned and attacked by a massive Infernal, his foes will likely have little will left to fight.
Former cultist of the Blacksun, Lannik was among the first of many orcs enslaved by the wretched demons when the Legion's taint befell the lands of Kalimdor - a dire affliction that grew stronger over the years. Mannoroth's sudden and unexpected demise severed this Warlock's ties to demonology, and the absence of its corrupting influenced caused his body to wither onto the verge of death. In exchange for life beyond the grave, he bound a pact with the Lich King.
Fatal Bonds
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
120
25 seconds
600
575
25 seconds
Enemy Units
Bonds 2 units together
2
120
25 seconds
600
575
25 seconds
Enemy Units
Bonds 3 units together
3
120
25 seconds
600
575
25 seconds
Enemy Units
Bonds 4 units together
4
120
25 seconds
600
575
25 seconds
Enemy Units
Bonds 5 units together
- Damage type: HP removal
- Damage will not disable abilities or items like Kelen's Dagger which requires player based damage.
Shadow Word
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
90
24 seconds
500
N/A
8 seconds
Any Unit
10 hit points per second
2
110
24 seconds
500
N/A
8 seconds
Any Unit
20 hit points per second
3
130
24 seconds
500
N/A
8 seconds
Any Unit
30 hit points per second
4
150
24 seconds
500
N/A
8 seconds
Any Unit
40 hit points per second
- Damage type: magical
- A hero affected by Shadow Word may be denied once it falls below 25% of its maximum health.
Upheaval
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
100
65 seconds
700
650
3 seconds
Enemy Units
Slows by 7% per second
2
110
65 seconds
700
650
3 seconds
Enemy Units
Slows by 14% per second
3
120
65 seconds
700
650
3 seconds
Enemy Units
Slows by 21% per second
4
130
65 seconds
700
650
3 seconds
Enemy Units
Slows by 28% per second
- Slow amount is calculating with duration of channel, not with how long enemy was in area of effect.
Rain of Chaos
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
200
165 seconds
1200
600
60 seconds
Enemy Units
Summons 1 (*two) Infernal(s) with average attack
2
250
165 seconds
1200
600
60 seconds
Enemy Units
Summons 1 (*two) Infernal(s) with powerful attack
3
300
165 seconds
1200
600
60 seconds
Enemy Units
Summons 1 (*two) Infernal(s) with deadly attack
- Damage type: magical
- Magic immune units will be stunned.
- Destroys trees in its AoE.
- * with Aghanim's scepter, Impact delay 0.3 seconds, hp damage and bounty are halfed for each golem.