Warcraft DotA Allstars heroes sentinel and scourge skill, download map.

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Dirge - Undying



Dirge - Undying

Dirge - Undying

Affiliation: Strength (Scourge - 1)

- Affiliation: Scourge
- Attack Animation: 0.3 / 0.3
- Damage: 57 - 65
- Casting Animation: 0.45 / 0.51
- Armor: 3.4
- Base Attack Time: 1.7
- Movespeed: 310
- Missile Speed: Instant
- Attack Range: 100 (melee)
- Sight Range: 1800 / 800



Considered to be an exceptionally filthy and despicable specimen by all who encounter him, including his fellow zombies, Dirge has wandered in from the wastes outside to serve the Lich King in hopes of finally obtaining a place of acceptance amongst the Undead masses. While he is still considered to be unpleasant as ever by the rest of the Scourge, his horrifying abilities, which include raising self-replicating lesser ghouls and spreading vile, rapidly communicable plague throughout the enemy ranks, are unquestionably powerful and may just give the Scourge the edge they need to complete their unholy conquest once and for all.

Decay  Decay


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 70
  • 11 seconds
  • 625
  • 300
  • 21 seconds
  • Enemy Units
  • 4 Strength, 30 Damage.
  • 2
  • 90
  • 9 seconds
  • 625
  • 300
  • 24 seconds
  • Enemy Units
  • 4 Strength, 60 Damage.
  • 3
  • 110
  • 7 seconds
  • 625
  • 300
  • 27 seconds
  • Enemy Units
  • 4 Strength, 90 Damage.
  • 4
  • 130
  • 5 seconds
  • 625
  • 300
  • 30 seconds
  • Enemy Units
  • 4 Strength, 120 Damage.



- Damage type: magical
- Effect is stackable, but can't set hero's strength lower than 1.
- The strength loss takes effect before the damage.


Soul Rip  Soul Rip


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 25 seconds
  • 650
  • 975
  • N/A
  • Any units
  • Damages/Heals the target by 25 for each unit around; 5 units max
  • 2
  • 75
  • 20 seconds
  • 650
  • 975
  • N/A
  • Any units
  • Damages/Heals the target by 25 for each unit around; 10 units max
  • 3
  • 100
  • 15 seconds
  • 650
  • 975
  • N/A
  • Any units
  • Damages/Heals the target by 25 for each unit around; 15 units max
  • 4
  • 125
  • 10 seconds
  • 650
  • 975
  • N/A
  • Any units
  • Damages/Heals the target by 25 for each unit around; 20 units max



- Damage type: magical
- Can heal Tombstone, but can't heal or damage another buildings.
- Every counted unit, friend or enemy, is damaged by 25; it can't be used to kill, it will leave the unit with 1 hp instead.


Tombstone  Tombstone


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 120
  • 60 seconds
  • 600
  • 600
  • 15 seconds
  • Enemy Units
  • 100 HP Deathlust requirement.
  • 2
  • 130
  • 60 seconds
  • 600
  • 800
  • 20 seconds
  • Enemy Units
  • 200 HP Deathlust requirement.
  • 3
  • 140
  • 60 seconds
  • 600
  • 1000
  • 25 seconds
  • Enemy Units
  • 300 HP Deathlust requirement.
  • 4
  • 150
  • 60 seconds
  • 600
  • 1200
  • 30 seconds
  • Enemy Units
  • 400 HP Deathlust requirement.



- The zombies have the passive ability Deathlust, which grants the zombie an extra 50% movement and attack speed if its target has below 100/200/300/400 hp.
- Tombstone is magic immune, but can be healed by Soul Rip.
- Zombies won't spawn to attack buildings.


Flesh Golem  Flesh Golem


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 90 seconds
  • N/A
  • 750
  • 30 seconds
  • Enemy Units
  • 20% (25%*) damage amplification
  • 2
  • 100
  • 90 seconds
  • N/A
  • 750
  • 30 seconds
  • Enemy Units
  • 25% (30%*) damage amplification
  • 3
  • 100
  • 90 seconds
  • N/A
  • 750
  • 30 seconds
  • Enemy Units
  • 30% (35%*) damage amplification



- The souls of units killed near Dirge will return to heal him even if he did not kill them.
- Can be upgraded with Aghanim's Scepter (* shows upgraded values)
- Plague Aura is strongest within 200 distance of Dirge and decreases farther away from him (minimum of 5% / 10% / 15% (+5%*)).
- Movement Speed is reduced by 7% in a 750 Area of Effect.
- Dying illusions do not trigger Plague Aura's heal.


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Flesh Golem Tag | DotA | Hero | Heroes | Warcraft | Sentinel | Scourge | Strength |

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