Considered to be an exceptionally filthy and despicable specimen by all who encounter him, including his fellow zombies, Dirge has wandered in from the wastes outside to serve the Lich King in hopes of finally obtaining a place of acceptance amongst the Undead masses. While he is still considered to be unpleasant as ever by the rest of the Scourge, his horrifying abilities, which include raising self-replicating lesser ghouls and spreading vile, rapidly communicable plague throughout the enemy ranks, are unquestionably powerful and may just give the Scourge the edge they need to complete their unholy conquest once and for all.
Decay
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
70
11 seconds
625
300
21 seconds
Enemy Units
4 Strength, 30 Damage.
2
90
9 seconds
625
300
24 seconds
Enemy Units
4 Strength, 60 Damage.
3
110
7 seconds
625
300
27 seconds
Enemy Units
4 Strength, 90 Damage.
4
130
5 seconds
625
300
30 seconds
Enemy Units
4 Strength, 120 Damage.
- Damage type: magical
- Effect is stackable, but can't set hero's strength lower than 1.
- The strength loss takes effect before the damage.
Soul Rip
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
50
25 seconds
650
975
N/A
Any units
Damages/Heals the target by 25 for each unit around; 5 units max
2
75
20 seconds
650
975
N/A
Any units
Damages/Heals the target by 25 for each unit around; 10 units max
3
100
15 seconds
650
975
N/A
Any units
Damages/Heals the target by 25 for each unit around; 15 units max
4
125
10 seconds
650
975
N/A
Any units
Damages/Heals the target by 25 for each unit around; 20 units max
- Damage type: magical
- Can heal Tombstone, but can't heal or damage another buildings.
- Every counted unit, friend or enemy, is damaged by 25; it can't be used to kill, it will leave the unit with 1 hp instead.
Tombstone
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
120
60 seconds
600
600
15 seconds
Enemy Units
100 HP Deathlust requirement.
2
130
60 seconds
600
800
20 seconds
Enemy Units
200 HP Deathlust requirement.
3
140
60 seconds
600
1000
25 seconds
Enemy Units
300 HP Deathlust requirement.
4
150
60 seconds
600
1200
30 seconds
Enemy Units
400 HP Deathlust requirement.
- The zombies have the passive ability Deathlust, which grants the zombie an extra 50% movement and attack speed if its target has below 100/200/300/400 hp.
- Tombstone is magic immune, but can be healed by Soul Rip.
- Zombies won't spawn to attack buildings.
Flesh Golem
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
100
90 seconds
N/A
750
30 seconds
Enemy Units
20% (25%*) damage amplification
2
100
90 seconds
N/A
750
30 seconds
Enemy Units
25% (30%*) damage amplification
3
100
90 seconds
N/A
750
30 seconds
Enemy Units
30% (35%*) damage amplification
- The souls of units killed near Dirge will return to heal him even if he did not kill them.
- Can be upgraded with Aghanim's Scepter (* shows upgraded values)
- Plague Aura is strongest within 200 distance of Dirge and decreases farther away from him (minimum of 5% / 10% / 15% (+5%*)).
- Movement Speed is reduced by 7% in a 750 Area of Effect.
- Dying illusions do not trigger Plague Aura's heal.