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Gondar - Bounty Hunter



Gondar - Bounty Hunter

Gondar - Bounty Hunter

Affiliation: Agility (Sentinel - 2)

- Affiliation: Neutral
- Attack Animation: 0.59 / 0.58
- Damage: 45 - 59
- Casting Animation: 0.3 / 0.51
- Armor: 4
- Base Attack Time: 1.7
- Movespeed: 315
- Missile Speed: Instant
- Attack Range: 128 (melee)
- Sight Range: 1800 / 1000

Bounty Hunters like Gondar do not play by the rules. His ideal attack pattern is to initiate from the shadows and stab you in the back. He'll keep this up if unchecked, and carries deadly Shurikens to deal high ranged damage as well. He also learns Jinada, which allows him to deal critical damage while slowing his prey down, allowing his strength to match his cunning later on. What sets him aside from any other killer, however, is that he doesn't work for free. Gondar can Track his targets, lowering their armor, monitoring their location, making them easier to chase, and providing a hefty gold reward if the poor sap winds up dead--which he makes often the case.

Gondar is a Draenei that is often called upon for his superior skills. Not much is known about his past, but his capabilities are extraordinary. Some believe he learned from a ninja clan while others say he was born with his amazing abilities. He is able to throw shurikens with extreme accuracy and has the strength to strike down any foe with his two swift blades. His agility is matched by none, and his stealth is inferior only to few. He is interested in the conflict for money alone, and is promised a large reward.

Shuriken Toss  Shuriken Toss


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 90
  • 10 seconds
  • 650
  • N/A
  • N/A
  • Enemy units
  • Deals 100 damage
  • 2
  • 115
  • 10 seconds
  • 650
  • N/A
  • N/A
  • Enemy units
  • Deals 200 damage
  • 3
  • 135
  • 10 seconds
  • 650
  • N/A
  • N/A
  • Enemy units
  • Deals 250 damage
  • 4
  • 155
  • 10 seconds
  • 650
  • N/A
  • N/A
  • Enemy units
  • Deals 325 damage



- Damage type: magical
- Posseses a mini-stun, allowing it to effectively interrupt the target.


Jinada  Jinada


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • 15 seconds
  • N/A
  • N/A
  • 3 seconds
  • Any unit
  • 1.5x critical multiplier, 25% movement and attack speed slow
  • 2
  • N/A
  • 12 seconds
  • N/A
  • N/A
  • 3 seconds
  • Any unit
  • 1.75x critical multiplier, 25% movement and attack speed slow
  • 3
  • N/A
  • 9 seconds
  • N/A
  • N/A
  • 3 seconds
  • Any unit
  • 2x critical multiplier, 25% movement and attack speed slow
  • 4
  • N/A
  • 6 seconds
  • N/A
  • N/A
  • 3 seconds
  • Any unit
  • 2.25x critical multiplier, 25% movement and attack speed slow





Wind Walk  Wind Walk


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 15 seconds
  • N/A
  • N/A
  • 15 seconds
  • Self
  • 30 backstab damage
  • 2
  • 50
  • 15 seconds
  • N/A
  • N/A
  • 20 seconds
  • Self
  • 60 backstab damage
  • 3
  • 50
  • 15 seconds
  • N/A
  • N/A
  • 25 seconds
  • Self
  • 90 backstab damage
  • 4
  • 50
  • 15 seconds
  • N/A
  • N/A
  • 30 seconds
  • Self
  • 120 backstab damage



- Damage type: physical
- Will not break most channeling of spells upon activation.
- Invisibility is broken when the damage is dealt, not at the beginning of the attack.
- Has a fade time of 1/0.75/0.5/0.25 seconds


Track  Track


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 70
  • 10 seconds
  • 900
  • 800 (aura)/925 (bonus gold aoe)
  • 30 seconds
  • Enemy Heroes
  • 75 extra gold, reduces target's armor by 1.
  • 2
  • 60
  • 7 seconds
  • 1050
  • 800 (aura)/925 (bonus gold aoe)
  • 30 seconds
  • Enemy Heroes
  • 150 extra gold, reduces target's armor by 3.
  • 3
  • 50
  • 5 seconds
  • 1200
  • 800 (aura)/925 (bonus gold aoe)
  • 30 seconds
  • Enemy Heroes
  • 225 extra gold, reduces target's armor by 5.



- Bounty Hunter will get the bonus gold if the target dies while the spell is still active, regardless of how it dies.
- Gives True Sight of the target.
- Tracked targets have a visual effect above their heads that is only visible to Bounty Hunter's allies.
- Grants 50 bonus gold to all allies (except bounty hunter himself) being affected by the track aura when the target dies
- Bonus gold will be added as reliable gold.


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