Huskar is unique in being the only strength hero with a regular ranged physical attack, giving him the advantages of a ranged hero and the survivability of a strength hero. Although he is a powerful force at all stages, Huskar is especially dangerous early in the game when his Burning Spears can quickly decimate any foe. Huskar can find his life quickly drained away by this ability, and must be careful to balance harassment and defense. Due to his Berserker's Blood passive, Huskar is at his most deadly when he is injured: as he gets more and more damaged, he gains damage and attack speed. Combined with his Inner Vitality healing spell, Berserker's Blood can quickly turn what may have appeared to be a losing situation into a resounding victory. His powerful Life Break ability emphasizes this suicidal fighting style, causing immense damage to both the target and Huskar himself. However, while Huskar increases in power the more damage he takes, it is unlikely that his unlucky target can say the same.
The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, are considered by many to be the most savage race of creatures to ever grace the battlefield. This reputation is well earned by their Sentinel representative Huskar, who's abilities revolve around shortening his own lifespan to spear his foes to burning pieces. Considered a blessed martyr by his people, the Sacred Warrior is not afraid of death, and will even run towards it willingly, sometimes desperately, in order to bring the Undead Scourge to an end.
Inner Vitality
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
170
25 seconds
450
N/A
16 seconds
Self / Allied unit
5(15*)% of main attrib + 2 hp regen per sec
2
170
25 seconds
450
N/A
16 seconds
Self / Allied unit
10(30*)% of main attrib + 4 hp regen per sec
3
170
25 seconds
450
N/A
16 seconds
Self / Allied unit
15(45*)% of main attrib + 6 hp regen per sec
4
170
25 seconds
450
N/A
16 seconds
Self / Allied unit
20(60*)% of main attrib + 8 hp regen per sec
- (*) These values are used if the target is below 40% of its maximum hp.
- The hp percentage is checked every second and the regeneration adjusted accordingly.
Burning Spear
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
Healthcost: 15
0 seconds
450
N/A
6 seconds
Enemy unit
4 damage per second
2
Healthcost: 15
0 seconds
450
N/A
6 seconds
Enemy unit
8 damage per second
3
Healthcost: 15
0 seconds
450
N/A
6 seconds
Enemy unit
12 damage per second
4
Healthcost: 15
0 seconds
450
N/A
6 seconds
Enemy unit
16 damage per second
- Damage type: magical (target), HP removal (self)
- Burning Spears stacks additively when used multiple times on one target. There is no cap.
- If Huskar has less than 100 life this spell can still be cast, but will have no effect.
Berserker's Blood
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
N/A
Self
3% IAS and 2 damage per stack
2
N/A
N/A
N/A
N/A
N/A
Self
6% IAS and 4 damage per stack
3
N/A
N/A
N/A
N/A
N/A
Self
9% IAS and 6 damage per stack
4
N/A
N/A
N/A
N/A
N/A
Self
12% IAS and 8 damage per stack
- There will be a special effect when Berserker's Blood is giving a large bonus (60% missing health).
- First stack lasts from 100% to 87% of Huskar's maximum HP.
- Maximum bonus (14 stacks) is achieved when Huskar has strictly less than 3% of his maximum HP.
Life Break
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
0
45 (24*) seconds
135
N/A
5 seconds
Enemy unit
Huskar pays 40% of his current hp to cast.
2
0
30 (16*) seconds
135
N/A
5 seconds
Enemy unit
Huskar pays 33% of his current hp to cast.
3
0
15 (8*) seconds
135
N/A
5 seconds
Enemy unit
Huskar pays 25% of his current hp to cast.
- Damage type: magical (to both Huskar and the target)
- Slow works on magic immune units.
- Can be improved by Aghanim's Scepter (* shows the improved values).
- Improved version deals 65% of the targets current hp as damage.