Warcraft DotA Allstars heroes sentinel and scourge skill, download map.

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Io - Guardian Wisp



Io - Guardian Wisp

Io - Guardian Wisp

Affiliation: Strength (Sentinel - 1)

- Affiliation: Sentinel
- Attack Animation: 0.15/0.4
- Damage: 33-42
- Casting Animation: 0.01/0.51
- Armor: 0
- Base Attack Time: 1.7
- Movespeed: 295
- Missile Speed: 1600
- Attack Range: 525
- Sight Range: 1800/800



Originally nothing more than a lowly spirit of the trees, Io dwelt peacefully amongst his kind in the Great Forest. As the Great War spread across the land the creatures of the forest were forced to defend their home. The desire to protect his kin awoke power in Io he had not known he possessed. He discovered he was able to connect his life force to another creature to strengthen them or help them flee by instantly transporting them out of harm. Io became known amongst his people as the Guardian Wisp, a protector of the Spirits. All other spirits swore to assist him and can be summoned to his side to aid him in his battle. Uninterested in the battle between the Sentinel and the Scourge, Io fights only to protect his people.

Tether  Tether


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 40
  • 12 seconds
  • 1800
  • 900
  • 12/1 second *
  • Allied heroes
  • 20% ms bonus
  • 2
  • 40
  • 12 seconds
  • 1800
  • 900
  • 12/1.25 seconds *
  • Allied heroes
  • 25% ms bonus
  • 3
  • 40
  • 12 seconds
  • 1800
  • 900
  • 12/1.5 seconds *
  • Allied heroes
  • 30% ms bonus
  • 4
  • 40
  • 12 seconds
  • 1800
  • 900
  • 12/1.75 seconds*
  • Allied heroes
  • 35% ms bonus



- (*) Tether duration/stun duration
- If you try to tether a unit that is a outside its range (by up to 900) Io will latch on and pull himself closer to the unit.
- Tether transfers other states on the hero to the allied unit. This includes Overcharge, Relocate and any time you regenerate hp/mp.
- Has a sub ability that lets you break the tether.


Spirits  Spirits


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 120
  • 14 seconds
  • N/A
  • 300*
  • 6 seconds
  • Enemy units
  • 8/25** damage/30% slow
  • 2
  • 130
  • 14 seconds
  • N/A
  • 300*
  • 6 seconds
  • Enemy units
  • 14/50** damage/30% slow
  • 3
  • 140
  • 14 seconds
  • N/A
  • 300*
  • 6 seconds
  • Enemy units
  • 20/75** damage/30% slow
  • 4
  • 150
  • 14 seconds
  • N/A
  • 300*
  • 6 seconds
  • Enemy units
  • 26/100** damage/30% slow



- (*) Area of Effect of the slow
- (**) Damage to creeps/heroes
- Damage type: magical
- Nonheroes won't be slowed
- Slow duration: 3 seconds
- Min/max Oscillation range: 100/875


Overcharge  Overcharge


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 2.5% of current HP and MP
  • N/A
  • N/A
  • N/A
  • N/A
  • Self
  • 60 IAS
  • 2
  • 2.5% of current HP and MP
  • N/A
  • N/A
  • N/A
  • N/A
  • Self
  • 80 IAS
  • 3
  • 2.5% of current HP and MP
  • N/A
  • N/A
  • N/A
  • N/A
  • Self
  • 100 IAS
  • 4
  • 2.5% of current HP and MP
  • N/A
  • N/A
  • N/A
  • N/A
  • Self
  • 120 IAS



- This bonus affects a tethered unit as well.
- The hp/mana lost can't be reduced in any way.
- The hp/mana loss is actually 0.5% in every 0.2 seconds, resulting in 2.4751256878125% loss per second


Relocate  Relocate


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 90 seconds
  • Global
  • N/A
  • N/A
  • N/A
  • Teleport after 2.5 seconds
  • 2
  • 100
  • 75 seconds
  • Global
  • N/A
  • N/A
  • N/A
  • Teleport after 2.25 seconds
  • 3
  • 100
  • 60 seconds
  • Global
  • N/A
  • N/A
  • N/A
  • Teleport after 2 seconds



- There is a casting delay and the enemy has visual indicators on the minimap at the target location before it happens.
- If an allied hero is Tethered, that hero will teleported along with you. You can break the tether at any time to prevent that hero from returning back with you.
- The -disablehelp command will prevent an allied Io from teleporting your hero with this this ability.


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Relocate Tag | DotA | Hero | Heroes | Warcraft | Sentinel | Scourge | Strength |

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