Originally nothing more than a lowly spirit of the trees, Io dwelt peacefully amongst his kind in the Great Forest. As the Great War spread across the land the creatures of the forest were forced to defend their home. The desire to protect his kin awoke power in Io he had not known he possessed. He discovered he was able to connect his life force to another creature to strengthen them or help them flee by instantly transporting them out of harm. Io became known amongst his people as the Guardian Wisp, a protector of the Spirits. All other spirits swore to assist him and can be summoned to his side to aid him in his battle. Uninterested in the battle between the Sentinel and the Scourge, Io fights only to protect his people.
Tether
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
40
12 seconds
1800
900
12/1 second *
Allied heroes
20% ms bonus
2
40
12 seconds
1800
900
12/1.25 seconds *
Allied heroes
25% ms bonus
3
40
12 seconds
1800
900
12/1.5 seconds *
Allied heroes
30% ms bonus
4
40
12 seconds
1800
900
12/1.75 seconds*
Allied heroes
35% ms bonus
- (*) Tether duration/stun duration
- If you try to tether a unit that is a outside its range (by up to 900) Io will latch on and pull himself closer to the unit.
- Tether transfers other states on the hero to the allied unit. This includes Overcharge, Relocate and any time you regenerate hp/mp.
- Has a sub ability that lets you break the tether.
Spirits
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
120
14 seconds
N/A
300*
6 seconds
Enemy units
8/25** damage/30% slow
2
130
14 seconds
N/A
300*
6 seconds
Enemy units
14/50** damage/30% slow
3
140
14 seconds
N/A
300*
6 seconds
Enemy units
20/75** damage/30% slow
4
150
14 seconds
N/A
300*
6 seconds
Enemy units
26/100** damage/30% slow
- (*) Area of Effect of the slow
- (**) Damage to creeps/heroes
- Damage type: magical
- Nonheroes won't be slowed
- Slow duration: 3 seconds
- Min/max Oscillation range: 100/875
Overcharge
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
2.5% of current HP and MP
N/A
N/A
N/A
N/A
Self
60 IAS
2
2.5% of current HP and MP
N/A
N/A
N/A
N/A
Self
80 IAS
3
2.5% of current HP and MP
N/A
N/A
N/A
N/A
Self
100 IAS
4
2.5% of current HP and MP
N/A
N/A
N/A
N/A
Self
120 IAS
- This bonus affects a tethered unit as well.
- The hp/mana lost can't be reduced in any way.
- The hp/mana loss is actually 0.5% in every 0.2 seconds, resulting in 2.4751256878125% loss per second
Relocate
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
100
90 seconds
Global
N/A
N/A
N/A
Teleport after 2.5 seconds
2
100
75 seconds
Global
N/A
N/A
N/A
Teleport after 2.25 seconds
3
100
60 seconds
Global
N/A
N/A
N/A
Teleport after 2 seconds
- There is a casting delay and the enemy has visual indicators on the minimap at the target location before it happens.
- If an allied hero is Tethered, that hero will teleported along with you. You can break the tether at any time to prevent that hero from returning back with you.
- The -disablehelp command will prevent an allied Io from teleporting your hero with this this ability.