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Jin'zakk - Batrider



Jin'zakk - Batrider

Jin'zakk - Batrider

Affiliation: Intelligence (Scourge - 2)

- Affiliation: Neutral
- Attack Animation: 0.5 / 0.54
- Damage: 48 - 52
- Casting Animation: 0.3 / 0.7
- Armor: 3.1
- Base Attack Time: 1.7
- Movespeed: 290
- Missile Speed: 900
- Attack Range: 375
- Sight Range: 1800 / 800

The Batrider is a highly mobile raider hero, adept at causing confusion and doing a lot of damage quickly. Before moving in for the kill, the Batrider tends to soften up his target with Sticky Napalm, a stacking debuff skill which slows movement speed and turn rate. When he is ready to make his move, the Batrider uses his explosive Flamebreak spell, which strikes the first enemy unit it hits, exploding and knocking back nearby units. When his enemies are sufficiently demoralized, the Batrider swoops in using his Firefly ability and grabs a target hero with Flaming Lasso. This ability allows the Batrider to drag a target hero behind him, pulling the hapless victim away from the safety of his allies and in to the waiting clutches of his enemies. Although he may seem like a support hero, the Batrider is capable of dealing enormous damage with Sticky Napalm, Flamebreak, Firely, and his regular attack, due to the stacking damage provided by Sticky Napalm. It's best to be wary when faced against this hero, as his seemingly suicidal attacks can turn out a lot more dangerous than they appear.

Once an expendable spy, Jin'zakk has outlived the suicidal tendencies of other Bat Riders to create a unique style, one that favours control and precision instead of wanton destruction. His years of battle experience have allowed him to innovate creative uses for his fiery arts: He can douse enemies in a bath of sticky oil that restricts their movements before igniting it, fire an explosive that blows enemies away, or take flight to leave behind a trail of flame. However, his most deadly skill involves lassoing his opponent and dragging the unfortunate foe into the arms of his allies.

Sticky Napalm  Sticky Napalm


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 20
  • 3 seconds
  • 700
  • 375
  • 8 seconds
  • Enemy Units
  • 10 damage per stack, 3% slow per cast
  • 2
  • 20
  • 3 seconds
  • 700
  • 375
  • 8 seconds
  • Enemy Units
  • 15 damage per stack, 5% slow per cast
  • 3
  • 20
  • 3 seconds
  • 700
  • 375
  • 8 seconds
  • Enemy Units
  • 20 damage per stack, 7% slow per cast
  • 4
  • 20
  • 3 seconds
  • 700
  • 375
  • 8 seconds
  • Enemy Units
  • 25 damage per stack, 9% slow per cast



- Damage type: magical
- All damage from Batrider's attacks, items and skills is amplified, except for damage from Radiance.
- Reduces turn speed by 70%.


Flamebreak  Flamebreak


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 80
  • 11 seconds
  • 1500
  • 375
  • 0.5 seconds
  • Enemy Units
  • 75 damage
  • 2
  • 100
  • 11 seconds
  • 1500
  • 375
  • 0.5 seconds
  • Enemy Units
  • 150 damage
  • 3
  • 120
  • 11 seconds
  • 1500
  • 375
  • 0.5 seconds
  • Enemy Units
  • 225 damage
  • 4
  • 140
  • 11 seconds
  • 1500
  • 375
  • 0.5 seconds
  • Enemy Units
  • 300 damage



- Damage type: magical
- If a target gets directly hit, it will be stunned for 0.5 seconds.


Firefly  Firefly


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 40 seconds
  • N/A
  • 200
  • 15 seconds
  • Enemy Units
  • 20 damage per second
  • 2
  • 100
  • 40 seconds
  • N/A
  • 200
  • 15 seconds
  • Enemy Units
  • 40 damage per second
  • 3
  • 100
  • 40 seconds
  • N/A
  • 200
  • 15 seconds
  • Enemy Units
  • 60 damage per second
  • 4
  • 100
  • 40 seconds
  • N/A
  • 200
  • 15 seconds
  • Enemy Units
  • 80 damage per second



- Damage type: magical
- During this the Batrider can fly above units, trees and impassable terrain.
- If duration ends when above impassable terrain, the Batrider can get stuck.
- Will destroy trees when flying above them.


Flaming Lasso  Flaming Lasso


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 90 seconds
  • 175
  • N/A
  • 3 seconds
  • Enemy Units
  • Drags the target for 3 seconds.
  • 2
  • 150
  • 70 seconds
  • 175
  • N/A
  • 3.5 seconds
  • Enemy Units
  • Drags the target for 3.5 seconds.
  • 3
  • 150
  • 50 seconds
  • 175
  • N/A
  • 4 seconds
  • Enemy Units
  • Drags the target for 4 seconds.



- Killing the Batrider or the target will break the lasso before its expiration.
- If Batrider moves more than 400 units in 0.05s the lasso breaks.
- Disable works on magic immune units.


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Flaming Lasso Tag | DotA | Hero | Heroes | Warcraft | Sentinel | Scourge | Strength |

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