While relatively weak in close ranged combat, the Sniper can be deadly from a distance. With precision accuracy, Kardel frequently lands Headshots, momentarily disrupting and dealing heavier damage. He also can attack from the greatest distance having mastered aiming with his trusty rifle. Combine these two skills with the fact that bullets are unrivaled in projectile velocity, and it doesn't take long to realize his unparalleled last hitting capability. For dealing with large waves and heavier structures, Kardel fires Shrapnel that spreads out dealing damage and slowing in an area. He is renowned for his ultimate attack, Assassinating victims from an astounding distance with quite the punch behind it, using a specialized and costly ammunition round.
Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.
Shrapnel
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
120
15 seconds
1200
325
8 seconds
Enemy units
15% Slow / 10 DPS
2
120
15 seconds
1200
325
8 seconds
Enemy units
20% Slow / 20 DPS
3
120
15 seconds
1200
325
8 seconds
Enemy units
25% Slow / 30 DPS
4
120
15 seconds
1200
325
8 seconds
Enemy units
30% Slow / 40 DPS
- Damage type: magical
Headshot
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
0.01 seconds
Any unit
25% chance to deal 30 damage and ministun
2
N/A
N/A
N/A
N/A
0.1 seconds
Any unit
30% chance to deal 30 damage and ministun
3
N/A
N/A
N/A
N/A
0.2 seconds
Any unit
35% chance to deal 40 damage and ministun
4
N/A
N/A
N/A
N/A
0.2 seconds
Any unit
40% chance to deal 50 damage and ministun
- Damage type: hero physical
- Works on allied creeps.
- Stun is blocked by magic immunity.
Take Aim
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
N/A
N/A
Attack Range +65
2
N/A
N/A
N/A
N/A
N/A
N/A
Attack Range +130
3
N/A
N/A
N/A
N/A
N/A
N/A
Attack Range +195
4
N/A
N/A
N/A
N/A
N/A
N/A
Attack Range +260
- Level 3 and 4 of this skill allow Kardel to out-range towers.
Assassinate
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
175
20 seconds
1500
N/A
N/A
Enemy units
Deals 355 Damage
2
275
15 seconds
2000
N/A
N/A
Enemy units
Deals 505 Damage
3
375
10 seconds
2500
N/A
N/A
Enemy units
Deals 655 Damage
- Damage type: magical
- Crosshair on target is visible to allies only.
- Invisibility doesn't affect the effect of this skill.
- Interrupts channeling spells.
- Interrupt works on magic immune units.
- Takes 1.7 seconds to cast.
- You gain experience even if you kill a target outside the 1000 experience range.