The mighty Lich is one of the best heroes at controlling a lane, thanks to his Frost Nova and Dark Ritual spells. Frost Nova is a strong nuke that slows its target, which gives the Lich a good harassment tool. Repeatedly casting Frost Nova and harassing with physical attacks is a surefire way to quickly bring an enemy hero to his knees. However, Frost Nova becomes even more dangerous when coupled with Dark Ritual. This spell allows the Lich to destroy an allied creep and gain mana based on its life. Using this spell helps the Lich by giving him limitless mana for Frost Nova, and hinders his enemies by denying them any experience or gold they would have gained from the destroyed creep. By using Frost Nova and Dark Ritual liberally, the Lich can quickly force any opponent to retreat from his lane. Later in the game the Lich tends to focus on a support role, using his Frost Armor spell to buff the survivability of his allies, and his devastating Chain Frost to blast his foes in team battles.
Forcibly raised from the dead by the Lich King to serve as his elite magical guard, the Lich has the burning cold of Northrend in his realm of control. Evoking numerous freezing blasts, his talent in life still remains in death. Delving into the essence of cold magic, he has the power to cause ice to condense into an orb that bounces from foe to foe, causing tremendous pain in its wake. Sacrificing his allies for magical power, the Lich is a murderer without a trace of warmth.
Frost Nova
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
125
9.25 seconds
600
200
4 seconds
Enemy units
Deals 50 damage to the target and 75 AoE damage.
2
150
9.25 seconds
600
200
4 seconds
Enemy units
Deals 100 damage to the target and 100 AoE damage.
3
170
9.25 seconds
600
200
4 seconds
Enemy units
Deals 125 damage to the target and 125 AoE damage.
4
190
8 seconds
600
200
4 seconds
Enemy units
Deals 175 damage to the target and 150 AoE damage.
- Damage type: magical
- Frost slows movement speed by 30% and attack speed by 20%.
Frost Armor
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
25
5 seconds
800
N/A
40 seconds
Allied units
Adds 3 armor
2
25
5 seconds
800
N/A
40 seconds
Allied units
Adds 6 armor
3
25
5 seconds
800
N/A
40 seconds
Allied units
Adds 9 armor
4
25
5 seconds
800
N/A
40 seconds
Allied units
Adds 12 armor
- Frost slows movement speed by 30% and attack speed by 20%.
- If autocast is activated, the Lich will cast this spell on nearby allies who are attacked.
Dark Ritual
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
25
55 seconds
400
N/A
N/A
Non-hero allied units
Converts 15% of the current HP of the creep to mana
2
25
50 seconds
400
N/A
N/A
Non-hero allied units
Converts 30% of the current HP of the creep to mana
3
25
45 seconds
400
N/A
N/A
Non-hero allied units
Converts 45% of the current HP of the creep to mana
4
25
40 seconds
400
N/A
N/A
Non-hero allied units
Converts 60% of the current HP of the creep to mana
- Enemy heroes get no experience from creeps killed with Dark Ritual.
Chain Frost
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
200
145 seconds
750 (850*)
575**
N/A
Enemy units
Deals 280 (370*) damage per jump
2
325
115 seconds
750 (850*)
575**
N/A
Enemy units
Deals 370 (460*) damage per jump
3
500
60 seconds
750 (850*)
575***
N/A
Enemy units
Deals 460 (550*) damage per jump
- Damage type: magical
- Frost slows movement speed by 30% and attack speed by 20%.
- Can be improved by Aghanim's Scepter (* shows the improved values).
- The first target of this skill is ministuned.
- (**) Area of Effect means the distance the Chain Frost can bounce.