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Kel’Thuzard - Lich



Kel’Thuzard - Lich

Kel’Thuzard - Lich

Affiliation: Intelligence (Scourge - 1)

- Affiliation: Scourge
- Attack Animation: 0.46 / 0.54
- Damage: 42 - 51
- Casting Animation: 0.4 / 1.1
- Armor: 1.1
- Base Attack Time: 1.7
- Movespeed: 315
- Missile Speed: 900
- Attack Range: 550
- Sight Range: 1800 / 800

The mighty Lich is one of the best heroes at controlling a lane, thanks to his Frost Nova and Dark Ritual spells. Frost Nova is a strong nuke that slows its target, which gives the Lich a good harassment tool. Repeatedly casting Frost Nova and harassing with physical attacks is a surefire way to quickly bring an enemy hero to his knees. However, Frost Nova becomes even more dangerous when coupled with Dark Ritual. This spell allows the Lich to destroy an allied creep and gain mana based on its life. Using this spell helps the Lich by giving him limitless mana for Frost Nova, and hinders his enemies by denying them any experience or gold they would have gained from the destroyed creep. By using Frost Nova and Dark Ritual liberally, the Lich can quickly force any opponent to retreat from his lane. Later in the game the Lich tends to focus on a support role, using his Frost Armor spell to buff the survivability of his allies, and his devastating Chain Frost to blast his foes in team battles.

Forcibly raised from the dead by the Lich King to serve as his elite magical guard, the Lich has the burning cold of Northrend in his realm of control. Evoking numerous freezing blasts, his talent in life still remains in death. Delving into the essence of cold magic, he has the power to cause ice to condense into an orb that bounces from foe to foe, causing tremendous pain in its wake. Sacrificing his allies for magical power, the Lich is a murderer without a trace of warmth.

Frost Nova  Frost Nova


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125
  • 9.25 seconds
  • 600
  • 200
  • 4 seconds
  • Enemy units
  • Deals 50 damage to the target and 75 AoE damage.
  • 2
  • 150
  • 9.25 seconds
  • 600
  • 200
  • 4 seconds
  • Enemy units
  • Deals 100 damage to the target and 100 AoE damage.
  • 3
  • 170
  • 9.25 seconds
  • 600
  • 200
  • 4 seconds
  • Enemy units
  • Deals 125 damage to the target and 125 AoE damage.
  • 4
  • 190
  • 8 seconds
  • 600
  • 200
  • 4 seconds
  • Enemy units
  • Deals 175 damage to the target and 150 AoE damage.



- Damage type: magical
- Frost slows movement speed by 30% and attack speed by 20%.


Frost Armor  Frost Armor


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 25
  • 5 seconds
  • 800
  • N/A
  • 40 seconds
  • Allied units
  • Adds 3 armor
  • 2
  • 25
  • 5 seconds
  • 800
  • N/A
  • 40 seconds
  • Allied units
  • Adds 6 armor
  • 3
  • 25
  • 5 seconds
  • 800
  • N/A
  • 40 seconds
  • Allied units
  • Adds 9 armor
  • 4
  • 25
  • 5 seconds
  • 800
  • N/A
  • 40 seconds
  • Allied units
  • Adds 12 armor



- Frost slows movement speed by 30% and attack speed by 20%.
- If autocast is activated, the Lich will cast this spell on nearby allies who are attacked.


Dark Ritual  Dark Ritual


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 25
  • 55 seconds
  • 400
  • N/A
  • N/A
  • Non-hero allied units
  • Converts 15% of the current HP of the creep to mana
  • 2
  • 25
  • 50 seconds
  • 400
  • N/A
  • N/A
  • Non-hero allied units
  • Converts 30% of the current HP of the creep to mana
  • 3
  • 25
  • 45 seconds
  • 400
  • N/A
  • N/A
  • Non-hero allied units
  • Converts 45% of the current HP of the creep to mana
  • 4
  • 25
  • 40 seconds
  • 400
  • N/A
  • N/A
  • Non-hero allied units
  • Converts 60% of the current HP of the creep to mana



- Enemy heroes get no experience from creeps killed with Dark Ritual.

Chain Frost  Chain Frost


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 200
  • 145 seconds
  • 750 (850*)
  • 575**
  • N/A
  • Enemy units
  • Deals 280 (370*) damage per jump
  • 2
  • 325
  • 115 seconds
  • 750 (850*)
  • 575**
  • N/A
  • Enemy units
  • Deals 370 (460*) damage per jump
  • 3
  • 500
  • 60 seconds
  • 750 (850*)
  • 575***
  • N/A
  • Enemy units
  • Deals 460 (550*) damage per jump



- Damage type: magical
- Frost slows movement speed by 30% and attack speed by 20%.
- Can be improved by Aghanim's Scepter (* shows the improved values).
- The first target of this skill is ministuned.
- (**) Area of Effect means the distance the Chain Frost can bounce.


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