Lanaya uses deceit to conquer her foes. With Refraction she can negate a small number of damage instances, and have a few enhanced attacks of her own. She can Meld into the shadows at any time, but must remain still to keep hidden. If she strikes from the shadows, she will deal additional damage and lower her target's armor. The Templar Assassin's Psi Blades can be thrown from moderate range, and actually pierce her targets to deal damage further in a line. Her ability to place Psionic Traps from great distances, which slow nearby targets on activation, makes her nearly impossible to escape from. While she is able to create a number of disadvantages for her opponents, if caught with her guard down she will quickly fall.
The apprentice of a legendary creature from Aiur, Lanaya is a psychic adept who specializes in strategic assassination for the Sentinels. Her psionic abilities manifest in and out of combat, and can be used to amplify damage while attacking, to protect her from enemy assault, or cloak herself invisibly before lashing out at an unfortunate passerby. And so more often than not, the foes that encounter the Templar on the battlefield find themselves dead and buried, their lives cut short as she fades back into the shadows, waiting for a new prey.
Refraction
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
75
17 seconds
N/A
N/A
2 instances or 17 seconds
Self
20 bonus damage, 2 Instances
2
75
17 seconds
N/A
N/A
3 instances or 17 seconds
Self
40 bonus damage, 3 Instances
3
75
17 seconds
N/A
N/A
4 instances or 17 seconds
Self
60 bonus damage, 4 Instances
4
75
17 seconds
N/A
N/A
5 instances or 17 seconds
Self
80 bonus damage, 5 Instances
- Direct HP Removal does not trigger refraction.
- The instance blocking and damage bonus are independent of each other.
- The status buff might take a while to dissapear after the charges are gone.
- Only instances of more than 5 damage (after all reductions) will remove a charge.
- Damage type: physical
- Meld is broken by any action other than staying in position.
- The bonus damage and armor reduction is only applied if Meld is broken by attacking a unit.
- The armor debuffs don't stack with each other.
- The invisibility comes from windwalk with a fadetime of 0.001 seconds.
Psi Blades
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
70 (width)/295 (length)
N/A
Enemy Units
40 Bonus Range, 320 Spill Range.
2
N/A
N/A
N/A
70 (width)/315 (length)
N/A
Enemy Units
100 Bonus Range, 340 Spill Range.
3
N/A
N/A
N/A
70 (width)/335 (length)
N/A
Enemy Units
160 Bonus Range, 360 Spill Range.
4
N/A
N/A
N/A
70 (width)/355 (length)
N/A
Enemy Units
220 Bonus Range, 380 Spill Range.
- Damage type: pure
- Spill damage hits invisible units.
- Attack effects (like orb effects and bash) will only will be applied to the main target.
Psionic Trap
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
15
11 seconds
2000
N/A
Infinite
Enemy Units
50% slow on activation, Max 5 Traps
2
15
9 seconds
2000
N/A
Infinite
Enemy Units
50% slow on activation, Max 8 Traps
3
15
7 seconds
2000
N/A
Infinite
Enemy Units
50% slow on activation, Max 11 Traps
- Traps last indefinitely.
- They have invisibility (2 seconds fade time), magic immunity and 100 HP at all levels.
- They do not prevent Neutrals spawning.
- Traps have 400/400 vision range.
- When a Trap is placed, it is added to your selection.