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Lanaya - Templar Assassin



Lanaya - Templar Assassin

Lanaya - Templar Assassin

Affiliation: Agility (Sentinel - 2)

- Affiliation: Neutral
- Attack Animation: 0.3 / 0.5
- Damage: 45 - 55
- Casting Animation: 0.3 / 0.51
- Armor: 4.3
- Base Attack Time: 1.7
- Movespeed: 305
- Missile Speed: 900
- Attack Range: 140
- Sight Range: 1800 / 800

Lanaya uses deceit to conquer her foes. With Refraction she can negate a small number of damage instances, and have a few enhanced attacks of her own. She can Meld into the shadows at any time, but must remain still to keep hidden. If she strikes from the shadows, she will deal additional damage and lower her target's armor. The Templar Assassin's Psi Blades can be thrown from moderate range, and actually pierce her targets to deal damage further in a line. Her ability to place Psionic Traps from great distances, which slow nearby targets on activation, makes her nearly impossible to escape from. While she is able to create a number of disadvantages for her opponents, if caught with her guard down she will quickly fall.

The apprentice of a legendary creature from Aiur, Lanaya is a psychic adept who specializes in strategic assassination for the Sentinels. Her psionic abilities manifest in and out of combat, and can be used to amplify damage while attacking, to protect her from enemy assault, or cloak herself invisibly before lashing out at an unfortunate passerby. And so more often than not, the foes that encounter the Templar on the battlefield find themselves dead and buried, their lives cut short as she fades back into the shadows, waiting for a new prey.

Refraction  Refraction


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 75
  • 17 seconds
  • N/A
  • N/A
  • 2 instances or 17 seconds
  • Self
  • 20 bonus damage, 2 Instances
  • 2
  • 75
  • 17 seconds
  • N/A
  • N/A
  • 3 instances or 17 seconds
  • Self
  • 40 bonus damage, 3 Instances
  • 3
  • 75
  • 17 seconds
  • N/A
  • N/A
  • 4 instances or 17 seconds
  • Self
  • 60 bonus damage, 4 Instances
  • 4
  • 75
  • 17 seconds
  • N/A
  • N/A
  • 5 instances or 17 seconds
  • Self
  • 80 bonus damage, 5 Instances



- Direct HP Removal does not trigger refraction.
- The instance blocking and damage bonus are independent of each other.
- The status buff might take a while to dissapear after the charges are gone.
- Only instances of more than 5 damage (after all reductions) will remove a charge.


Meld  Meld


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 7 seconds
  • N/A
  • N/A
  • Infinite (invisibility) / 10 seconds (armor reduction)
  • Self/Enemy Unit
  • 50 damage, -2 armor
  • 2
  • 50
  • 7 seconds
  • N/A
  • N/A
  • Infinite (invisibility) / 10 seconds (armor reduction)
  • Self/Enemy Unit
  • 100 damage, -4 armor
  • 3
  • 50
  • 7 seconds
  • N/A
  • N/A
  • Infinite (invisibility) / 10 seconds (armor reduction)
  • Self/Enemy Unit
  • 150 damage, -6 armor
  • 4
  • 50
  • 7 seconds
  • N/A
  • N/A
  • Infinite (invisibility) / 10 seconds (armor reduction)
  • Self/Enemy Unit
  • 200 damage, -8 armor



- Damage type: physical
- Meld is broken by any action other than staying in position.
- The bonus damage and armor reduction is only applied if Meld is broken by attacking a unit.
- The armor debuffs don't stack with each other.
- The invisibility comes from windwalk with a fadetime of 0.001 seconds.


Psi Blades  Psi Blades


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 70 (width)/295 (length)
  • N/A
  • Enemy Units
  • 40 Bonus Range, 320 Spill Range.
  • 2
  • N/A
  • N/A
  • N/A
  • 70 (width)/315 (length)
  • N/A
  • Enemy Units
  • 100 Bonus Range, 340 Spill Range.
  • 3
  • N/A
  • N/A
  • N/A
  • 70 (width)/335 (length)
  • N/A
  • Enemy Units
  • 160 Bonus Range, 360 Spill Range.
  • 4
  • N/A
  • N/A
  • N/A
  • 70 (width)/355 (length)
  • N/A
  • Enemy Units
  • 220 Bonus Range, 380 Spill Range.



- Damage type: pure
- Spill damage hits invisible units.
- Attack effects (like orb effects and bash) will only will be applied to the main target.


Psionic Trap  Psionic Trap


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 15
  • 11 seconds
  • 2000
  • N/A
  • Infinite
  • Enemy Units
  • 50% slow on activation, Max 5 Traps
  • 2
  • 15
  • 9 seconds
  • 2000
  • N/A
  • Infinite
  • Enemy Units
  • 50% slow on activation, Max 8 Traps
  • 3
  • 15
  • 7 seconds
  • 2000
  • N/A
  • Infinite
  • Enemy Units
  • 50% slow on activation, Max 11 Traps



- Traps last indefinitely.
- They have invisibility (2 seconds fade time), magic immunity and 100 HP at all levels.
- They do not prevent Neutrals spawning.
- Traps have 400/400 vision range.
- When a Trap is placed, it is added to your selection.


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Psionic Trap Tag | DotA | Hero | Heroes | Warcraft | Sentinel | Scourge | Strength |

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