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Leviathan - Tide Hunter



Leviathan - Tide Hunter

Leviathan - Tide Hunter

Affiliation: Strength (Scourge - 2)

- Affiliation: Neutral
- Attack Animation: 0.6 / 0.56
- Damage: 47 - 53
- Casting Animation: 0.3 / 0.51
- Armor: 3.1
- Base Attack Time: 1.7
- Movespeed: 310
- Missile Speed: Instant
- Attack Range: 100 (melee)
- Sight Range: 1800 / 800

A massive sea monster of incredible strength and toughness, Leviathan is a real tank. Using his Gush skill, he can slow and damage a single target while reducing their armor, allow the Tidehunter and his allies to pummel the target to a pulp. To aid his close combat skills, the Leviathan has a powerful Anchor Smash passive skill, which gives him a chance to unleash a devastating area of effect spin with every attack. A target of Gush who is hit by an Anchor Smash or two is in deep trouble. To protect himself while chasing down and smashing enemies, Leviathan has a second passive: Kraken Shell. This ability reduces all damage from physical attacks by a set number, allowing the Leviathan to wade into combat without fear, ignoring the blows of lesser foes. Kraken Shell also occasionally dispels negative spell effects from Leviathan, making him even more difficult to stop. By far the most feared ability of the Tidehunter is Ravage. This mighty ability allows the Tidehunter to cause immense damage and stun all enemies in a large area around him. This ability is most effective in large team battles, where it is a simple matter to hit the entire enemy team at once with its spikes, setting up the Tidehunter and his allies for an easy victory.

Formerly considered by the Old Gods as an oeuvre of the cosmos, Leviathan was thrown into the watery abyss after an alleged connivance with the Titans whom they have fought against. Chained to an anchor and guarded by a virtually indomitable kraken, the Tidehunter had lain dormant in the unfathomable depths for eons until he finally mustered enough strength to break away. He killed his enslaver, took its shell as armor and the once loathed anchor became his weapon. Unforgiving and frigid as the sea, Leviathan had sworn to disembowel everyone who would dare disturb his much valued freedom as he knocks them out with ravaging force. The terror of the tides had come at last and all those who will try to stop him shall be swept away.

Gush  Gush


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 120
  • 12 seconds
  • 700
  • N/A
  • 4 seconds
  • Enemy units
  • Deals 110 damage, slows movement speed by 40% and reduces armor by 2
  • 2
  • 120
  • 12 seconds
  • 700
  • N/A
  • 4 seconds
  • Enemy units
  • Deals 160 damage, slows movement speed by 40% and reduces armor by 3
  • 3
  • 120
  • 12 seconds
  • 700
  • N/A
  • 4 seconds
  • Enemy units
  • Deals 210 damage, slows movement speed by 40% and reduces armor by 4
  • 4
  • 120
  • 12 seconds
  • 700
  • N/A
  • 4 seconds
  • Enemy units
  • Deals 260 damage, slows movement speed by 40% and reduces armor by 5



- Damage type: magical

Kraken Shell  Kraken Shell


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy units
  • Reduces damage received by 7 and removes negative buffs every time 600 damage is taken.
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy units
  • Reduces damage received by 14 and removes negative buffs every time 600 damage is taken.
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy units
  • Reduces damage received by 21 and removes negative buffs every time 600 damage is taken.
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy units
  • Reduces damage received by 28 and removes negative buffs every time 600 damage is taken.



- Only damage from player owned sources is counted towards buff removal.
- Damage counter for buff removal resets when you don't take player based damage for 6 secon


Anchor Smash  Anchor Smash


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 200 (full damage) / 325 (half damage)
  • N/A
  • Enemy units
  • Deals 75 damage
  • 2
  • N/A
  • N/A
  • N/A
  • 200 (full damage) / 325 (half damage)
  • N/A
  • Enemy units
  • Deals 115 damage
  • 3
  • N/A
  • N/A
  • N/A
  • 200 (full damage) / 325 (half damage)
  • N/A
  • Enemy units
  • Deals 155 damage
  • 4
  • N/A
  • N/A
  • N/A
  • 200 (full damage) / 325 (half damage)
  • N/A
  • Enemy units
  • Deals 200 damage



- Damage type: magical

Ravage  Ravage


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 150 seconds
  • N/A
  • 825
  • 1.5 seconds
  • Enemy units
  • Deals 250 damage and stuns for 1.5 seconds
  • 2
  • 225
  • 150 seconds
  • N/A
  • 925
  • 1.8 seconds
  • Enemy units
  • Deals 350 damage and stuns for 1.8 seconds
  • 3
  • 325
  • 150 seconds
  • N/A
  • 1025
  • 2.25 seconds
  • Enemy units
  • Deals 450 damage and stuns for 2.25 seconds



- Damage type: magical
- Full damage and stun are dealt to invisible units.
- Ravage waves move outwards at a speed of 900.


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Ravage Tag | DotA | Hero | Heroes | Warcraft | Sentinel | Scourge | Strength |

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