Warcraft DotA Allstars heroes sentinel and scourge skill, download map.

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Lion - Demon Witch



Lion - Demon Witch

Lion - Demon Witch

Affiliation: Intelligence (Scourge - 1)

- Affiliation: Scourge
- Attack Animation: 0.43 / 0.74
- Damage: 42 - 48
- Casting Animation: 0.3 / 0.51
- Armor: 1.1
- Base Attack Time: 1.7
- Movespeed: 290
- Missile Speed: 900
- Attack Range: 600
- Sight Range: 1800 / 800

The Demon Witch is a strong offensive spellcaster with excellent disabling capabilities. Although his primary attack spell, Impale, deals relatively low damage, it has a long stun at high levels and can hit multiple targets quite easily. The low spell damage of Impale is more than compensated for by Lion's lethal Finger of Death ability, which deals very high damage to a single enemy target. Finger of Death is an excellent finishing spell for injured enemies. Although Impale alone is a good disabling spell, the Demon Witch has a second strong disable: Voodoo. Voodoo can transform an enemy hero into a critter for a few seconds, allowing Lion and his allies time to finish them off. Lion's spells all cost quite a bit of mana, but he can quickly regain it using Mana Drain. This spell is effective for draining an enemy hero's mana while they are disabled or giving Lion a quick mana boost from an enemy Necromancer or Druid of the Talon creep. This hero is a good choice for newer players, but at the same time he is fragile and must stay on the offensive to emerge victorious.

A renegade wizard who delved deeper in studying demonic arts, this old aged archmagus was sentenced to damnation by the Dalaran council. As a last resort of escaping death, he performed a forbidden ritual and sold his soul to Archimonde's bidding. Without trace of compassion and with a twisted mind, he seeks retribution to his comrades. He commands earth to stagger those who hinders his path with sharp spikes or siphons their will out. Never hesitating to transmogrify others to impunity nor doubtful of ripping his enemy inward out with his fatal touch, Lion like a predator loves doing it all over again.

Impale  Impale


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 12 seconds
  • 500
  • 125
  • 0.5 second
  • Enemy Unit
  • 60 damage
  • 2
  • 120
  • 12 seconds
  • 500
  • 125
  • 1 second
  • Enemy Unit
  • 130 damage
  • 3
  • 145
  • 12 seconds
  • 500
  • 125
  • 1.5 second
  • Enemy Unit
  • 200 damage
  • 4
  • 170
  • 12 seconds
  • 500
  • 125
  • 2 seconds
  • Enemy Unit
  • 260 damage



- Damage type: magical
- Hit units will fly for 0.52 seconds before the real stun is applied.
- Distance traveled is 700.
- The wave of tendrils moves at 1600 units per second.


Voodoo  Voodoo


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 110
  • 13 seconds
  • 500
  • N/A
  • 1.25 seconds
  • Enemy Unit
  • Turns enemy into critter
  • 2
  • 140
  • 13 seconds
  • 500
  • N/A
  • 2 seconds
  • Enemy Unit
  • Turns enemy into critter
  • 3
  • 170
  • 13 seconds
  • 500
  • N/A
  • 2.75 seconds
  • Enemy Unit
  • Turns enemy into critter
  • 4
  • 200
  • 13 seconds
  • 500
  • N/A
  • 3.5 seconds
  • Enemy Unit
  • Turns enemy into critter



- If the target is an illusion, it will be instantly destroyed.
- The hexed target will have a base movespeed of 100.
- Hex disables damage block and evasion.


Mana Drain  Mana Drain


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 10
  • 25 seconds
  • 600
  • N/A
  • 4 second
  • Enemy Unit
  • 20 mana drained per second
  • 2
  • 10
  • 20 seconds
  • 650
  • N/A
  • 4 second
  • Enemy Unit
  • 40 mana drained per second
  • 3
  • 10
  • 15 seconds
  • 700
  • N/A
  • 4 second
  • Enemy Unit
  • 60 mana drained per second
  • 4
  • 10
  • 10 seconds
  • 750
  • N/A
  • 4 second
  • Enemy Unit
  • 100 mana drained per second



- Illusions which are being Mana Drained will be destroyed after 1 second.
- Can continue to drain as long as the target is within 800 range from Lion.


Finger of Death  Finger of Death


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 200
  • 150 seconds
  • 700
  • None
  • None
  • Enemy Unit
  • Deals 500 (600*) damage
  • 2
  • 420
  • 90 seconds
  • 700
  • None
  • None
  • Enemy Unit
  • Deals 650 (800*) damage
  • 3
  • 650 (625*)
  • 55 (50*) seconds
  • 700
  • None
  • None
  • Enemy Unit
  • Deals 850 (1025*) damage



- Damage type: magical
- Can be improved by Aghanim's Scepter (* shows the improved values).


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Finger of Death Tag | DotA | Hero | Heroes | Warcraft | Sentinel | Scourge | Strength |

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