The mighty Doom Bringer is a versatile and dangerous foe. His offensive spells are very damaging. LVL? Death allows him to pick off heroes at range, and deals extra damage against heroes of certain levels. The dreaded Doom is one of the most feared spells in the game, and with good reason. Not only does it deal massive damage over time to its target, it also silences them completely for its duration. Although the Doom Bringer is no pushover in physical combat, he lacks any dedicated fighting abilities. Instead, he relies on Devour to feed his appetite for powerful items, and buffs his movement and attack speed with Scorched Earth. With his good income, strong damage spells, and the ability to effectively knock a single enemy hero out of a fight, the Doom Bringer is a formidable opponent in any matchup.
Lucifer was the leader of the Doomguard attack force of the burning legion in the first attack by the dark lord Sargeras. With his original master long gone, Lucifer grants his undying loyalty to the Scourge to finish what his lord once started. Devouring the insignificant for his greed while dissipating the souls of those brave and strong enough to withstand his strength and the heat of his fiery haven of burning earth, Lucifer takes no prisoners and makes sure those who persevere through his wrath die by the agonizing and burning pain of Doom itself.
Devour
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
60
60 seconds
300
N/A
N/A
Creeps up to level 2
Gives 40 bonus gold
2
60
55 seconds
300
N/A
N/A
Creeps up to level 4
Gives 60 bonus gold
3
60
50 seconds
300
N/A
N/A
Creeps up to level 5
Gives 80 bonus gold
4
60
45 seconds
300
N/A
N/A
Creeps up to level 6
Gives 100 bonus gold
- Gives Lucifer the original bounty of the creep, along with the bonus gold corresponding to each level of the skill.
- The less HP a unit had when it was devoured, the less time it will take Lucifer to devour it.
- Everytime Lucifer devours a unit a bar is shown above his head showing the progress of the devouring process.
- Goes through magic immunity.
- You cannot devour ancient, mechanical or flying units.
- Can target units of level 2/4/5/6.
- If a neutral creep is targeted, you gain its abilities until you replace them with another creep's abilities.
Scorched Earth
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
60
60 seconds
800
600
8 seconds
Enemy units / Self
Damages enemies / Heals Lucifer for 15 HP per second. Increases the movement speed of Lucifer by 16%
2
65
55 seconds
800
600
10 seconds
Enemy units / Self
Damages enemies / Heals Lucifer for 20 HP per second. Increases the movement speed of Lucifer by 16%
3
70
50 seconds
800
600
12 seconds
Enemy units / Self
Damages enemies / Heals Lucifer for 25 HP per second. Increases the movement speed of Lucifer by 16%
4
75
45 seconds
800
600
14 seconds
Enemy units / Self
Damages enemies / Heals Lucifer for 30 HP per second. Increases the movement speed of Lucifer by 16%
- Damage type: magic
- The flames follow Doombringer for the duration of the ability.
LVL? Death
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
110
8 seconds
600
N/A
N/A
Enemy heroes
Deals 100 damage. Deals 250 bonus damage if the level of the target is a multiple of 6
2
110
8 seconds
600
N/A
N/A
Enemy heroes
Deals 150 damage. Deals 250 bonus damage if the level of the target is a multiple of 5
3
110
8 seconds
600
N/A
N/A
Enemy heroes
Deals 200 damage. Deals 250 bonus damage if the level of the target is a multiple of 4
4
110
8 seconds
600
N/A
N/A
Enemy heroes
Deals 250 damage. Deals 250 bonus damage if the level of the target is a multiple of 3
- Damage type: magic (base damage and bonus damage).
- Causes a mini-stun that can effectively interrupt enemy actions.
Doom
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
150
110 seconds
550
N/A
14 seconds
Enemy units
Deals 30 (50*) damage per second and fully silences the target
2
200
110 seconds
550
N/A
14 seconds
Enemy units
Deals 50 (80*) damage per second and fully silences the target
3
250
110 seconds
550
N/A
14 seconds
Enemy units
Deals 70 (110*) damage per second and fully silences the target
- Damage type: magic
- Even though Doom deals magic damage, it will still damage magic immune units.
- Unlike other silences, Doom prevents the target from using items and disables some passive abilities.
- Units afflicted by Doom can be denied by their allies when their HP drops below 25% of their maximum health.
- Can be improved by Aghanim's Scepter (* shows the improved values).