The Magnataur's primary role is using his powerful Reverse Polarity ability to ensure his team's victory in battle. With proper placement, a single Reverse Polarity can change the outcome of a team battle and potentially win the game. If combined with other area of effect spells, Reverse Polarity can destroy an entire enemy team. However, Magnus himself is no pushover in combat. Using Empower and Mighty Swing in conjunction gives him a very strong physical attack capable of damaging multiple bunched up units, perfect when used after Reverse Polarity. In addition, Magnus has an area of effect spell of his own: Shockwave. Due to its relatively low mana cost and cooldown coupled with its high damage, Shockwave is an effective tool for harassing enemies in a lane and finishing off damaged foes. Although the power of Reverse Polarity tends to overshadow his other skills, Magnus is far from a one-skill hero.
Maybe the most tremendous being on the Scourge, Magnus is a power to be reckoned with. Trained from birth to become a potent warrior, he is now at the peak of his strength. The Magnataur's giant axe can cleave paths through his enemies, and create a bone-breaking shockwave that ripples through the ground. Further strengthened by a demonic magic that enhances his attacks, he can crush enemies with shocking ease. His greatest power, though, is the ability to create an immensely strong magnetic field, sucking in helpless foes to meet their end.
- Damage type: magical
- If a unit exits and enters the area of effect it will be damaged two times.
- This skill only affects ground units.
- Can hit units up to 1000 range away.
Empower
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
40
12 seconds
500
N/A
30 seconds
Allied unit
15% attack damage bonus, 15% Cleave
2
40
12 seconds
500
N/A
30 seconds
Allied unit
25% attack damage bonus, 25% Cleave
3
40
12 seconds
500
N/A
30 seconds
Allied unit
35% attack damage bonus, 35% Cleave
4
40
12 seconds
500
N/A
30 seconds
Allied unit
45% attack damage bonus, 45% Cleave
- Only increases base damage and that given by the primary attribute of the units. Raw bonus damage is not increased.
- The cleave ability has an area of effect of 200.
Skewer
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
80
45 seconds
800
95
2 seconds
Enemy unit
Deals 70 damage and maims
2
80
45 seconds
800
95
2 seconds
Enemy unit
Deals 140 damage and maims
3
80
45 seconds
800
95
2 seconds
Enemy unit
Deals 210 damage and maims
4
80
45 seconds
800
95
2 seconds
Enemy unit
Deals 280 damage and maims
- Damage type: magic
- Magnataur charges to the target location at a speed of 950.
- The first 2 enemy units hit will be pulled along with him to the destination.
- Units pulled with Magnataur will be slowed by 40% for 2 seconds after the charge, and take damage.
Reverse Polarity
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
200
120 seconds
N/A
410
2.5 seconds on Heroes (3 seconds on creeps)
Enemy unit
Deals 150 damage and stuns
2
250
110 seconds
N/A
410
3.25 seconds on heroes (4 seconds on creeps)
Enemy unit
Deals 225 damage and stuns
3
300
100 seconds
N/A
410
4 seconds on heroes (5 seconds on creeps)
Enemy unit
Deals 300 damage and stuns
- Damage type: magical
- Disable works on magic immune units.
- Pulls affected units to a random location 120-170 units in front of Magnataur.