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Mercurial - Spectre



Mercurial - Spectre

Mercurial - Spectre

Affiliation: Agility (Scourge - 1)

- Affiliation: Scourge
- Attack Animation: 0.3 / 0.7
- Damage: 46 - 50
- Casting Animation: 0.3 / 0.51
- Armor: 3.3
- Base Attack Time: 1.7
- Movespeed: 295
- Missile Speed: Instant
- Attack Range: 100 (melee)
- Sight Range: 1800 / 800

Mercurial is able to Desolate opponents for pure damage if she catches them alone, and Disperses damage intake, reflecting it in the area around her. She can hurl a Spectral Dagger at opponents, which will slow and damage enemies, as well as allow Spectre to pass through material objects and travel across any terrain. She should be feared as a constant presence, being able to Haunt images of herself upon all enemy heroes from any distance, and even reform her actual self into any one of those images to physically enter a fight.

A darkness who was ancient even in the early days of the world's existence, Mercurial is the embodiment of rage and vengeance in the souls of those long dead. Haunting her enemies with relentless fervor, she is able to throw a dagger-like projectile that allows her to chase her prey beyond physical boundaries, and the fear and the desolation struck in the hearts of those who have the misfortune of encountering her alone is a pain impossible to withstand. Spectre's thirst for destruction is insatiable, and the upcoming struggle seems to be just what she was waiting for.

Spectral Dagger  Spectral Dagger


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 130
  • 16 seconds
  • 2000
  • 125
  • 12 seconds
  • Enemy Units
  • Spectre gains 5% movespeed, enemies lose 5%. Deals 50 damage
  • 2
  • 140
  • 16 seconds
  • 2000
  • 125
  • 12 seconds
  • Enemy Units
  • Spectre gains 9% movespeed, enemies lose 9%. Deals 100 damage
  • 3
  • 150
  • 16 seconds
  • 2000
  • 125
  • 12 seconds
  • Enemy Units
  • Spectre gains 14% movespeed, enemies lose 14%. Deals 150 damage
  • 4
  • 160
  • 16 seconds
  • 2000
  • 125
  • 12 seconds
  • Enemy Units
  • Spectre gains 18% movespeed, enemies lose 18%. Deals 200 damage



- Damage type: magical
- Buff lasts for 4 seconds after Mercurial leaves shadow path.
- Debuff lasts for 7 seconds after enemy leaves shadow path.
- Slows but does not damage magic immune units.
- The dagger moves at a speed of 857.14 units per second.
- Vision is granted of shadow path when Spectral dagger is cast.


Desolate  Desolate


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy Heroes
  • 20 Bonus Damage
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy Heroes
  • 30 Bonus Damage
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy Heroes
  • 40 Bonus Damage
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy Heroes
  • 50 Bonus Damage



- Damage type: pure
- Damage is dealt before Spectre's actual attack.
- Works only if attacked enemy has no allies in 325 range.
- Your illusions also have the Desolate skill.


Dispersion  Dispersion


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 975
  • N/A
  • Enemy Units
  • 10% of damage
  • 2
  • N/A
  • N/A
  • N/A
  • 975
  • N/A
  • Enemy Units
  • 14% of damage
  • 3
  • N/A
  • N/A
  • N/A
  • 975
  • N/A
  • Enemy Units
  • 18% of damage
  • 4
  • N/A
  • N/A
  • N/A
  • 975
  • N/A
  • Enemy Units
  • 22% of damage



- Damage type: pure
- Reflected damage is not felt by Spectre, effectively reducing the incoming damage.
- Illusions will not benefit from this ability.
- Dispersed damage is divided equally between all enemy heroes in the AoE.


Haunt  Haunt


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 120 seconds
  • N/A
  • N/A
  • 5 seconds
  • Enemy Heroes
  • Creates an Illusion beside each enemy hero
  • 2
  • 150
  • 120 seconds
  • N/A
  • N/A
  • 6 seconds
  • Enemy Heroes
  • Creates an Illusion beside each enemy hero
  • 3
  • 150
  • 120 seconds
  • N/A
  • N/A
  • 7 seconds
  • Enemy Heroes
  • Creates an Illusion beside each enemy hero



- Illusions have Desolate ability with same level as Spectre's, and damage from Desolate on illusions isn't reduced.
- Illusions are uncontrollable.
- There is a 1 second delay before illusions start attacking the nearest hero.


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