The Priestess of the Moon is known for her deadly Arrow, which while difficult to land, will stun a target longer when fired from further away. She can send Stars down upon enemies around her to deal damage, and land an additional Starfall to one target at her feet. Mirana can also Leap small distances to escape or chase, and when she touches down, allies in the area are enchanted with movement speed. Her ultimate Moonlight Shadow enables her to briefly render her entire team invisible, for a group surprise attack or retreat. While always hard to catch, Mirana is most deadly and feared when keeping her own prey from fleeing.
A matriarch and high priestess of Elune's blessed order, Mirana Nightshade serves as a light in darkness for the front line of the Sentinel ranks, raining arrows and falling stars alike upon the shambling undead masses of the Undead Scourge, while her very presence is said to be so holy that it melts away the fatigue of nearby allies, giving them greater haste on the battlefield. In times of need however, she can fade herself and others around her into the safety of invisibility, making her a potent supporter matched by few.
Starfall
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
100
12 seconds
N/A
625
N/A
Enemy unit
75 damage per wave
2
120
12 seconds
N/A
625
N/A
Enemy unit
150 damage per wave
3
140
12 seconds
N/A
625
N/A
Enemy unit
225 damage per wave
4
160
12 seconds
N/A
625
N/A
Enemy unit
300 damage per wave
- Damage type: magical
- One random enemy unit in a 175 AoE around her has a chance to get hit again by Starfall and take half of the said damage.
- This skill is not blocked by Linken's Sphere.
Elune's Arrow
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
100
25 seconds
3000
115
0.5 - 5 seconds
Enemy unit
Deals 90 damage
2
100
25 seconds
3000
115
0.5 - 5 seconds
Enemy unit
Deals 180 damage
3
100
25 seconds
3000
115
0.5 - 5 seconds
Enemy unit
Deals 270 damage
4
100
25 seconds
3000
115
0.5 - 5 seconds
Enemy unit
Deals 360 damage
- Damage type: magical
- For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds. For example, an arrow that travels for 300 range stuns for 1 second, and an arrow that travels at least 1500 range stuns for 5 seconds (which is the maximum stun duration).
- The stun duration is determined by the distance between where Mirana fired the arrow and where the arrow hits its target.
- Invisible units will not be stunned, but will still take damage.
- The '-aa' command can be used to know the accuracy of your arrows (heroes hits / arrows fired)
Leap
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
40
30 seconds
N/A
775
10 seconds
Allied Hero
630 distance, 4% IAS and MS increase
2
35
26 seconds
N/A
775
10 seconds
Allied Hero
690 distance, 8% IAS and MS increase
3
30
22 seconds
N/A
775
10 seconds
Allied Hero
780 distance, 12% IAS and MS increase
4
20
18 seconds
N/A
775
10 seconds
Allied Hero
840 distance, 16% IAS and MS increase
- Leap uses a 0.01 second Wind Walk to dodge any projectiles currently in route to Mirana, so if the enemy has true sight of Mirana she won't be able to dodge projectiles using Leap.
Moonlight Shadow
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
175
180 seconds
N/A
Global
11 seconds
Allied Heroes Only
2.5 seconds fade time
2
175
160 seconds
N/A
Global
11 seconds
Allied Heroes Only
2 seconds fade time
3
175
140 seconds
N/A
Global
11 seconds
Allied Heroes Only
1.5 seconds fade time
- Units affected will not auto attack enemies.
- Magic immune allies will be affected.