Mogul Khan's ability to disrupt an enemy team is legendary, his tanking skills renowned. His Battle Hunger gives enemies the choice between staying back and taking damage, or engaging in battle and risking being trapped by Berserker's Call. The extremely effective combination of Berserker's Call and Counter Helix can cause massive amounts of damage to a large group of enemies, while allowing his allies free reign. If an enemy should manage to escape his Call, Mogul Khan can abruptly end their life with his mighty Culling Blade. Truly, the Axe is an enemy to be feared, lest his opponents taste his blade!
In the war of Humans and Orcs that occured long ago many Orcish warriors were corrupted by demonic influence and became tools of blackest darkness. One such warrior was the leader of the Half-Tribe of the Bloodied Axe Clan; Mogul Kahn. Mogul was slain by human Paladins but mysteriously was seen fighting alongside the Scourge around the time Mannoroth started to command the Orcs in the war against Archimonde. The Axe has been revived by demons and uses his reflexes and powerful blows to hunt down and seek out the Sentinels' agile warriors and cut them down to size, even projecting his lust for war onto them.
Berserker's Call
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
80
14 seconds
N/A
275
1.5 seconds
Enemy units
5 Bonus armor, forces enemies to attack Axe
2
90
14 seconds
N/A
275
2 seconds
Enemy units
10 Bonus armor, forces enemies to attack Axe
3
100
14 seconds
N/A
275
2.5 seconds
Enemy units
15 Bonus armor, forces enemies to attack Axe
4
110
14 seconds
N/A
275
3 seconds
Enemy units
20 Bonus armor, forces enemies to attack Axe
- Berserker's Call affects units with magic immunity.
Battle Hunger
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
75
25 seconds
900
N/A
10 seconds
Enemy units
Deals 15 damage per second and slows for 10%
2
85
20 seconds
900
N/A
13 seconds
Enemy units
Deals 17 damage per second and slows for 10%
3
95
15 seconds
900
N/A
16 seconds
Enemy units
Deals 25 damage per second and slows for 10%
4
105
10 seconds
900
N/A
19 seconds
Enemy units
Deals 33 damage per second and slows for 10%
- Damage type: magic
- Heroes affected with this buff cannot be denied when their HP is low.
- Killing illusions or destroying buildings will also remove the spell.
Counter Helix
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
0.7 seconds
N/A
275
N/A
Enemy units
17% chance to trigger. Deals 100 damage
2
N/A
0.65 seconds
N/A
275
N/A
Enemy units
17% chance to trigger. Deals 125 damage
3
N/A
0.6 seconds
N/A
275
N/A
Enemy units
17% chance to trigger. Deals 150 damage
4
N/A
0.55 seconds
N/A
275
N/A
Enemy units
17% chance to trigger. Deals 175 damage
- Damage type: physical
- Counter Helix checks for triggering whenever an attack against Axe begins, not when Axe is actually damaged by said attack.
Culling Blade
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
120
75 (10*) seconds
150
N/A
N/A
Enemy units
Deals 150 damage, kills if target is below 300 HP
2
160
65 (10*) seconds
150
N/A
N/A
Enemy units
Deals 250 damage, kills if target is below 450 HP
3
200
55 (10*) seconds
150
N/A
N/A
Enemy units
Deals 300 damage, kills if target is below 625 HP
- Damage type: magic (regular), 100000000 physical (killing blow)
- The killing blow is dealt at the target if its HP is below 300/450/625 respectively, depending on the level of Culling Blade.
- The killing blow goes through magic immunity.
- The killing blow removes all buffs from the target unit before killing it.
- Can be improved by Aghanim's Scepter (* shows the improved values).