The Chaos Knight has one of the highest damage potentials among strength heroes. He is capable of dealing out a lot of punishment with his powerful critical hits and illusions. In addition, he offers good mobility and a strong stun. Chaos Bolt, as indicated by its name, is a strong but random ability. It deals a random amount of damage over a set range, and stuns the target for a variable length of time based on the level of the skill. It can either be very effective or mediocre, depending on the Chaos Knight's luck. Similarly, his critical strike has a fairly low chance of activating, but the damage payoff is the highest of any non-ultimate critical hit. The Chaos Knight is quite mobile for a strength hero. His Reality Rift instantly teleports you, any images you have and the target unit to a random point along the line between the two of you, while giving Chaos Knight a damage bonus. Finally, the Chaos Knight's can use his Phantasm skill, which summons several illusions of the caster. Each illusion deals the full damage of the Chaos Knight. The amount of pain these images can dish out is among the highest physical damage potentials in the game, especially with Critical Strike. If surrounded by these phantasms, just hope Nessaj's luck doesn't hold.
A disciple of Mithras, the God of Chaos, Nessaj has utilized the powers bestowed upon him to further the cause of Chaos and Evil. He stands opposed with all his might against the powers of Order and Good. He uses his ability to call upon chaotic energy to damage and stun an enemy for a random length of time in conjunction with his power to rip holes in space to instantly strike down all that stand against him. His powers culminate into the terrifying Phantasm, creating avatars of himself who do full damage to all those who oppose him, confusing the battlefield and wreaking havoc amongst the forces of Good.
Chaos Bolt
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
140
10 seconds
500
None
1-2 seconds
Enemy unit
Deals 1-200 damage and stuns
2
140
10 seconds
500
None
1-3 seconds
Enemy unit
Deals 1-200 damage and stuns
3
140
10 seconds
500
None
1-4 seconds
Enemy unit
Deals 1-200 damage and stuns
4
140
10 seconds
500
None
2-4 seconds
Enemy unit
Deals 1-200 damage and stuns
- Damage type: magic
- Stun duration appears above targeted unit's head (visible to allies and enemies).
Reality Rift
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
70
24 seconds
550
None
None
Enemy units
Teleportation and 25 bonus attack damage
2
70
18 seconds
600
None
None
Enemy units
Teleportation and 50 bonus attack damage
3
70
12 seconds
650
None
None
Enemy units
Teleportation and 75 bonus attack damage
4
70
6 seconds
700
None
None
Enemy units
Teleportation and 100 bonus attack damage
- Teleports Chaos Knight to a random point on the line between the units (between 30% and 80% of the distance).
- Teleports the target unit to the same location as Chaos Knight, offset by 25 units towards Chaos Knight's original position.
- Any illusions of Chaos Knight owned by the same player as Chaos Knight within 1400 AoE are also teleported to Chaos Knight's new position.
- Chaos Knight and the target unit are made to face each other, and Chaos Knight and all teleported illusions are issued an attack order against the target unit.
- Bonus damage lasts for 1.2 seconds.