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Nessaj - Chaos Knight



Nessaj - Chaos Knight

Nessaj - Chaos Knight

Affiliation: Strength (Scourge - 1)

- Affiliation: Scourge
- Attack Animation: 0.5 / 0.5
- Damage: 46 - 76
- Casting Animation: 0.4 / 0.2
- Armor: 4
- Base Attack Time: 1.7
- Movespeed: 325
- Missile Speed: Instant
- Attack Range: 100 (melee)
- Sight Range: 1800 / 800

The Chaos Knight has one of the highest damage potentials among strength heroes. He is capable of dealing out a lot of punishment with his powerful critical hits and illusions. In addition, he offers good mobility and a strong stun. Chaos Bolt, as indicated by its name, is a strong but random ability. It deals a random amount of damage over a set range, and stuns the target for a variable length of time based on the level of the skill. It can either be very effective or mediocre, depending on the Chaos Knight's luck. Similarly, his critical strike has a fairly low chance of activating, but the damage payoff is the highest of any non-ultimate critical hit. The Chaos Knight is quite mobile for a strength hero. His Reality Rift instantly teleports you, any images you have and the target unit to a random point along the line between the two of you, while giving Chaos Knight a damage bonus. Finally, the Chaos Knight's can use his Phantasm skill, which summons several illusions of the caster. Each illusion deals the full damage of the Chaos Knight. The amount of pain these images can dish out is among the highest physical damage potentials in the game, especially with Critical Strike. If surrounded by these phantasms, just hope Nessaj's luck doesn't hold.

A disciple of Mithras, the God of Chaos, Nessaj has utilized the powers bestowed upon him to further the cause of Chaos and Evil. He stands opposed with all his might against the powers of Order and Good. He uses his ability to call upon chaotic energy to damage and stun an enemy for a random length of time in conjunction with his power to rip holes in space to instantly strike down all that stand against him. His powers culminate into the terrifying Phantasm, creating avatars of himself who do full damage to all those who oppose him, confusing the battlefield and wreaking havoc amongst the forces of Good.

Chaos Bolt  Chaos Bolt


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 140
  • 10 seconds
  • 500
  • None
  • 1-2 seconds
  • Enemy unit
  • Deals 1-200 damage and stuns
  • 2
  • 140
  • 10 seconds
  • 500
  • None
  • 1-3 seconds
  • Enemy unit
  • Deals 1-200 damage and stuns
  • 3
  • 140
  • 10 seconds
  • 500
  • None
  • 1-4 seconds
  • Enemy unit
  • Deals 1-200 damage and stuns
  • 4
  • 140
  • 10 seconds
  • 500
  • None
  • 2-4 seconds
  • Enemy unit
  • Deals 1-200 damage and stuns



- Damage type: magic
- Stun duration appears above targeted unit's head (visible to allies and enemies).


Reality Rift  Reality Rift


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 70
  • 24 seconds
  • 550
  • None
  • None
  • Enemy units
  • Teleportation and 25 bonus attack damage
  • 2
  • 70
  • 18 seconds
  • 600
  • None
  • None
  • Enemy units
  • Teleportation and 50 bonus attack damage
  • 3
  • 70
  • 12 seconds
  • 650
  • None
  • None
  • Enemy units
  • Teleportation and 75 bonus attack damage
  • 4
  • 70
  • 6 seconds
  • 700
  • None
  • None
  • Enemy units
  • Teleportation and 100 bonus attack damage



- Teleports Chaos Knight to a random point on the line between the units (between 30% and 80% of the distance).
- Teleports the target unit to the same location as Chaos Knight, offset by 25 units towards Chaos Knight's original position.
- Any illusions of Chaos Knight owned by the same player as Chaos Knight within 1400 AoE are also teleported to Chaos Knight's new position.
- Chaos Knight and the target unit are made to face each other, and Chaos Knight and all teleported illusions are issued an attack order against the target unit.
- Bonus damage lasts for 1.2 seconds.


Critical Strike  Critical Strike


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • None
  • None
  • None
  • None
  • None
  • Any unit
  • 11% chance to deal 1.5 times normal damage
  • 2
  • None
  • None
  • None
  • None
  • None
  • Any unit
  • 11% chance to deal 2 times normal damage
  • 3
  • None
  • None
  • None
  • None
  • None
  • Any unit
  • 11% chance to deal 2.5 times normal damage
  • 4
  • None
  • None
  • None
  • None
  • None
  • Any unit
  • 11% chance to deal 3 times normal damage





Phantasm  Phantasm


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 175
  • 180 seconds
  • None
  • None
  • 20 seconds
  • None
  • Summons 1 Image, takes 200% normal damage
  • 2
  • 225
  • 160 seconds
  • None
  • None
  • 20 seconds
  • None
  • Summons 2 Images, takes 200% normal damage
  • 3
  • 275
  • 140 seconds
  • None
  • None
  • 20 seconds
  • None
  • Summons 3 Images, takes 200% normal damage



- This ability removes most buffs from Nessaj.

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