Shadow Fiend's only defense lies in his superb offense. After each life he takes, he traps their soul to empower his attack damage with Necromastery. This allows him to amass high attack damage. His ultimate Requiem of Souls can summon these souls out to inflict great damage and slow anyone close to Nevermore. His unique Shadowraze allows him to blast opponents in small areas, at three separate distances. The Presence of the Dark Lord also makes enemies vulnerable to physical damage, passively reducing their armor. Deadly from a number of distances, and vulnerable if caught off guard, Nevermore's positioning in battle is of utmost importance.
A demon of the burning legion so abhorred that he makes the skin of even his fellow demons crawl, Nevermore is a creature of the shadows that consumes the souls of those around him. When the Shadow Fiend comes forth to battle, he augments his power with the souls he has consumed, bearing down on his enemies with spiritually enhanced attacks and powerful spiritual blasts. The Shadow Fiend is a terrifying opponent whom few have survived, and those who have perished under his tyranny have faced the most despicable fate of all.
Shadowraze
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
N/A
N/A
Gains three skills
2
N/A
N/A
N/A
N/A
N/A
N/A
Gains three skills
3
N/A
N/A
N/A
N/A
N/A
N/A
Gains three skills
4
N/A
N/A
N/A
N/A
N/A
N/A
Gains three skills
- Damage type: magical
- When Shadow Raze is learned, three independent skills will be given to Nevermore, each one generating a Shadow Raze at a specific distance in front of him.
Necromastery
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
N/A
Any unit
16 damage limit
2
N/A
N/A
N/A
N/A
N/A
Any unit
30 damage limit
3
N/A
N/A
N/A
N/A
N/A
Any unit
46 damage limit
4
N/A
N/A
N/A
N/A
N/A
Any unit
60 damage limit
- Heroes, denies and neutral creeps also provide Bonus damage through Necromastery.
- The soul (with its 500 movement speed) must reach Nevermore before providing its bonus damage.
- The more souls Nevermore has, the more powerful Requiem of Souls will be.
Presence of the Dark Lord
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
900
N/A
Enemy units
2 armor reduction
2
N/A
N/A
N/A
900
N/A
Enemy units
3 armor reduction
3
N/A
N/A
N/A
900
N/A
Enemy units
4 armor reduction
4
N/A
N/A
N/A
900
N/A
Enemy units
5 armor reduction
- Fully stacks with other armor reduction abilities and auras.
Requiem of Souls
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
150
120 seconds
N/A
1375
5 seconds
Enemy units
80 damage for each line, 15% reduction
2
175
110 seconds
N/A
1400
5 seconds
Enemy units
120 damage for each line, 20% reduction
3
200
100 seconds
N/A
1425
5 seconds
Enemy units
160 damage for each line, 25% reduction
- Damage type: magical
- The amount of damage dealt is related to the number of souls captured with Necromastery.
- Requiem of Souls generates damaging lines around Nevermore, 1 per 2 souls stored, for a maximum of 15 lines.
- The closer the targeted unit is, the bigger the amount of lines affecting him.
- Reduces both movement speed and attack damage of units in a 675 AoE.
- This skill breaks invisibility a short time before it's released.
- This skill has a 1 second cast time