The Silencer is among the minority of intelligence heroes who rely on their physical attack to take down enemy heroes. Although Curse of the Silent deals surprisingly good damage to unprepared opponents, the Silencer's real power lies in his Glaives of Wisdom. With powerful intelligence items, the Silencer is capable of easily out-damaging many strength and agility heroes who focus on their physical attacks. Since he needs powerful items to be effective, the Silencer is best utilized by players who enjoy killing a lot of creeps and getting as much gold as possible. Both of his silencing abilities are very useful in combat, especially against enemy spellcasters who like to cast a lot of spells in quick succession. Last Word is an offensive aura which silences enemies after they cast a spell. This will completely ruin the deadly combos of a lot of dangerous spellcasters, making the Silencer an excellent counter to this type of enemy. Global Silence is perhaps his most powerful spell when used at the proper moment. If cast at the beginning of a large battle, this spell can mean the difference between an easy victory and a crushing defeat.
Hailing from the magical community of Quel'Thalas, Nortrom is one of the strongest Elven warriors defending the integrity of the lands. Mastering the ancient art of glaive-throwing, and combining it with the volatile nature of the Blood Elves' arcane magic, he is able to disrupt the magical energies in his enemies. By binding his magical powers to his glaive, he is able to cause damage beyond devastation, gaining intelligence from every kill. Concentrating all his energies, he can cause chaos within his enemies' magical pools, making them unable to cast spells. He is determined to fend off the Scourge and their demon magic until he has breathed his last.
Curse of the Silent
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
75
14 seconds
700
350
5 seconds
Enemy Units
20 hp/10 mana per second
2
95
14 seconds
700
350
6 seconds
Enemy Units
30 hp/15 mana per second
3
115
14 seconds
700
350
7 seconds
Enemy Units
40 hp/20 mana per second
4
135
14 seconds
700
350
8 seconds
Enemy Units
50 hp/25 mana per second
- Damage type: magical
- It will be removed when the target dies or begins the effect of a spell.
Glaives of Wisdom
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
15
3 seconds
600
N/A
N/A
Enemy Units
Deals 15% of your intelligence in bonus damage
2
15
2 seconds
600
N/A
N/A
Enemy Units
Deals 30% of your intelligence in bonus damage
3
15
1 seconds
600
N/A
N/A
Enemy Units
Deals 45% of your intelligence in bonus damage
4
15
0 seconds
600
N/A
N/A
Enemy Units
Deals 60% of your intelligence in bonus damage
- Damage type: pure
Last Word
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
900
0.75 second
Enemy Units
Silences unit if it casts anything
2
N/A
N/A
N/A
900
1.5 seconds
Enemy Units
Silences unit if it casts anything
3
N/A
N/A
N/A
900
2.25 seconds
Enemy Units
Silences unit if it casts anything
4
N/A
N/A
N/A
900
3 seconds
Enemy Units
Silences unit if it casts anything
- The aura will be disabled when Nortrom is silenced.
- Channeling skills will activate this even if they are canceled.
- Silencer will permanently steal 1 Intelligence from any enemy hero that dies within 950 range.
- The '-int' command can be used to know how much Intelligence you gained through this skill.
Global Silence
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
250
160 seconds
N/A
Global
3 seconds
Enemy Units
Silences all enemies
2
350
160 seconds
N/A
Global
4 seconds
Enemy Units
Silences all enemies
3
450
160 seconds
N/A
Global
5 seconds
Enemy Units
Silences all enemies
- This skill works on invisible units.
- Silence works on magic immune units.
- Game-wide sound is muted when Global Silence is used.