Warcraft DotA Allstars heroes sentinel and scourge skill, download map.

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Pudge - Butcher



Pudge - Butcher

Pudge - Butcher

Affiliation: Strength (Scourge - 1)

- Affiliation: Scourge
- Attack Animation: 0.5 / 1.17
- Damage: 52 - 58
- Casting Animation: 0.3 / 0.51
- Armor: 2
- Base Attack Time: 1.7
- Movespeed: 285
- Missile Speed: Instant
- Attack Range: 128 (melee)
- Sight Range: 1800 / 800

Pudge the Butcher is one of the most difficult heroes to play effectively, but also one of the most rewarding. His Meat Hook skill is extremely deadly, but also difficult to utilize. A well placed Meat Hook will snag an enemy hero and drag them to the Butcher, dealing a lot of damage along the way. Once the target has been hooked, Pudge uses his other two active skills to finish them off. Rot is a toggled damage over time skill which affects all nearby enemies and also Pudge himself. Pudge must be careful when using this skill. Although it does a lot of damage it can quickly drain his life and make him easy prey for enemies. To stop his target from escaping or fighting back, Pudge can use his Dismember ability. This short range skill deals even more damage and completely immobilizes the target. When used in succession, these three skills make Pudge a dangerous assassin, although he may not look like it. To aid his risky gameplay, Pudge has a passive skill called Flesh Heap. Flesh Heap provides some magic resistance which reduces the damage he takes from rot, and gives him a minor permanent bonus to his strength every time he kills a unit.

An undead behemoth seemingly impervious to even the most potent magic, this starving abomination roams the battlefield, continually in search of unwary prey. It is said his victims catch only a glimpse of his monstrous frame as they are dragged them through the shadows, bleeding profusely as a jagged hook etches deeper in their flesh. Wails of agony echo in the distance, only to be drowned out by the Butcher's maniacal laughter as he severs their limp bodies with his great maw. Unspeakable horrors ensue in a deathly silence, a dreadful omen for what is to come.

Meat Hook  Meat Hook


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 110
  • 14 seconds
  • 550
  • 100
  • N/A
  • Any unit
  • Deals 90 damage and drags the victim to the Butcher
  • 2
  • 120
  • 13 seconds
  • 700
  • 100
  • N/A
  • Any unit
  • Deals 180 damage and drags the victim to the Butcher
  • 3
  • 130
  • 12 seconds
  • 850
  • 100
  • N/A
  • Any unit
  • Deals 270 damage and drags the victim to the Butcher
  • 4
  • 140
  • 11 seconds
  • 1000
  • 100
  • N/A
  • Any unit
  • Deals 360 damage and drags the victim to the Butcher



- Damage type: pure
- Invisible units can be hooked. Damage is dealt but the ministun is not.
- Meat Hook can go through cliffs, trees, structures and siege creeps.
- The tip of the Meat Hook is what drags the units to the Butcher, so touching the Meat Hook in any other part than its tip will not trigger its effect.
- Meat Hook deals damage and a ministun to enemy units, effectively interrupting them. Allied units can be dragged too, but neither the damage nor the ministun will be dealt to them.
- The actual length of the Meat Hook is 600/800/1000/1200.
- The '-ha' command can be used to know the accuracy of your hooks (number of enemy heroes hit / (number of enemy units hit + number of misses) )


Rot  Rot


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 0
  • 0 seconds
  • N/A
  • 250
  • Until deactivated
  • Enemy units / Self
  • 25 damage per second. Reduces movement speed of enemies by 20%
  • 2
  • 0
  • 0 seconds
  • N/A
  • 250
  • Until deactivated
  • Enemy units / Self
  • 50 damage per second. Reduces movement speed of enemies by 20%
  • 3
  • 0
  • 0 seconds
  • N/A
  • 250
  • Until deactivated
  • Enemy units / Self
  • 75 damage per second. Reduces movement speed of enemies by 20%
  • 4
  • 0
  • 0 seconds
  • N/A
  • 250
  • Until deactivated
  • Enemy units / Self
  • 100 damage per second. Reduces movement speed of enemies by 20%



- Damage type: magical
- Rot can be activated while using Dismember without interrupting it.
- Deals damage and slows invisible units as well.
- If Pudge is silenced while Rot is activated, he will not be able to de-activate it until the silence wears off.
- Pudge can deny himself using this skill.


Flesh Heap  Flesh Heap


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any unit
  • Gives Pudge 4% extra resistance to spells. +0.9 STR for hero kills.
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any unit
  • Gives Pudge 8% extra resistance to spells. +1.2 STR for hero kills.
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any unit
  • Gives Pudge 12% extra resistance to spells. +1.5 STR for hero kills.
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any unit
  • Gives Pudge 16% extra resistance to spells. +1.8 STR for hero kills.



- Spell resistance stacks with that from items.
- Gains Strength for enemy heroes that die nearby (450 AoE), or if Pudge kills them.
- The ability is retroactive, meaning the strength gain will be adapted once you lvl up flesh heap.
- The '-fs' and '-fleshstr' commands can be used to know how much Strength you gained through this skill.


Dismember  Dismember


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 30 seconds
  • 160
  • N/A
  • 3 seconds (heroes) / 6 seconds (creeps)
  • Enemy Unit
  • 75 (75 + 0.75x strength*) damage per second
  • 2
  • 130
  • 30 seconds
  • 160
  • N/A
  • 3 seconds (heroes) / 6 seconds (creeps)
  • Enemy Unit
  • 125 (125 + 0.75x strength*) damage per second
  • 3
  • 170
  • 30 seconds
  • 160
  • N/A
  • 3 seconds (heroes) / 6 seconds (creeps)
  • Enemy Unit
  • 175 (175 + 0.75x strength*) damage per second



- Damage type: magical
- Disable works on magic immune units.
- A unit affected by dismember will continue to be disabled and damaged even if it becomes invisible.
- Dismember is a channeling spell.
- Can be improved by Aghanim's Scepter (* shows the improved values).
- Improved version heals Pudge the same amount as it deals damage.


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Dismember Tag | DotA | Hero | Heroes | Warcraft | Sentinel | Scourge | Strength |

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