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Purist Thunderwrath - Omniknight



Purist Thunderwrath - Omniknight

Purist Thunderwrath - Omniknight

Affiliation: Strength (Sentinel - 1)

- Affiliation: Sentinel
- Attack Animation: 0.433 / 0.567
- Damage: 51 - 61
- Casting Animation: 0.5 / 1.67
- Armor: 4.1
- Base Attack Time: 1.7
- Movespeed: 300
- Missile Speed: Instant
- Attack Range: 100 (melee)
- Sight Range: 1800 / 800

A noble hero through and through, the Omniknight uses his powerful support and healing abilities to turn the tide of battle. Purification, a direct healing spell, instantly heals a large portion of the targets life. However, it doubles as a powerful offensive ability, dealing massive damage to all foes surrounding the target being healed. Repel allows the Omniknight to make a target ally immune to most spells for an extended period of time, although it makes them unable to be targeted by Purification. Enemies who try to escape Purist's holy wrath will find it difficult to flee from his Degeneration Aura, which passively slows the movement of all nearby foes. Finally, his Guardian Angel can single-handedly turn the tide of any battle. This powerful protective spell grants all allies within range near-invulnerability to physical damage, as well as rapid healing. His peerless support skills in the heat of battle make the Omniknight an invaluable member of any team.

A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order's leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.

Purification  Purification


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 12 seconds
  • 400
  • 225
  • N/A
  • Allied units
  • Heals / Damages 90 hit points
  • 2
  • 120
  • 12 seconds
  • 400
  • 225
  • N/A
  • Allied units
  • Heals / Damages 180 hit points
  • 3
  • 140
  • 12 seconds
  • 400
  • 225
  • N/A
  • Allied units
  • Heals / Damages 270 hit points
  • 4
  • 160
  • 12 seconds
  • 400
  • 225
  • N/A
  • Allied units
  • Heals / Damages 360 hit points



- Damage type: pure

Repel  Repel


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 14 seconds
  • 500
  • N/A
  • 6 seconds
  • Any unit
  • Grants Spell Immunity
  • 2
  • 50
  • 14 seconds
  • 500
  • N/A
  • 8 seconds
  • Any unit
  • Grants Spell Immunity
  • 3
  • 50
  • 14 seconds
  • 500
  • N/A
  • 10 seconds
  • Any unit
  • Grants Spell Immunity
  • 4
  • 50
  • 14 seconds
  • 500
  • N/A
  • 12 seconds
  • Any unit
  • Grants Spell Immunity



- Repel removes most effects from the target when cast, including Guardian Angel.
- Magic Immunity doesn't prevent side effects of most ultimates.


Degen Aura  Degen Aura


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 300
  • N/A
  • Enemy units
  • Reduces movement speed by 7%
  • 2
  • N/A
  • N/A
  • N/A
  • 300
  • N/A
  • Enemy units
  • Reduces movement speed by 14%
  • 3
  • N/A
  • N/A
  • N/A
  • 300
  • N/A
  • Enemy units
  • Reduces movement speed by 21%
  • 4
  • N/A
  • N/A
  • N/A
  • 300
  • N/A
  • Enemy units
  • Reduces movement speed by 28%



- This is an offensive aura which affects enemy units.

Guardian Angel  Guardian Angel


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125
  • 150 seconds
  • N/A
  • 600
  • 5 seconds
  • Allied units
  • +1000 Armor, +25 HP Regeneration
  • 2
  • 175
  • 150 seconds
  • N/A
  • 600
  • 6 seconds
  • Allied units
  • +1000 Armor, +25 HP Regeneration
  • 3
  • 250
  • 150 seconds
  • N/A
  • 600
  • 7 seconds
  • Allied units
  • +1000 Armor, +25 HP Regeneration



- Affects allies with magic immunity.

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Guardian Angel Tag | DotA | Hero | Heroes | Warcraft | Sentinel | Scourge | Strength |

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