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Raigor Stonehoof - Earthshaker



Raigor Stonehoof - Earthshaker

Raigor Stonehoof - Earthshaker

Affiliation: Strength (Sentinel - 1)

- Affiliation: Sentinel
- Attack Animation: 0.467 /0.863
- Damage: 46 - 56
- Casting Animation: 0.69 / 0.5
- Armor: 2.7
- Base Attack Time: 1.7
- Movespeed: 300
- Missile Speed: Instant
- Attack Range: 128 (melee)
- Sight Range: 1800 / 800

Although the Earthshaker is a strength hero, his real power lies in his spells. With a well-placed Echo Slam, Raigor can single-handedly level an entire team of enemies if they are foolish enough to bunch together. His Fissure spell is very versatile. While it deals decent damage along with a stun, it also creates an impassible wall of rock for several seconds. A skilled Earthshaker can use this to his advantage, blocking enemy movement and trapping hapless foes between a rock and a hard place. Enchant Totem gives him a significant damage boost for one attack, and his passive Aftershock ability causes a minor stun and damage effect under him every time he casts one of his spells. Although he is one of the more difficult heroes to use to his full strength, he is also one of the most deadly heroes in skilled hands.

In the barren-lands, tales spoke of tauren sages reaping the essence of dirt. Their consciousness melds with the brown beneath them. The loam becomes the conduit of their mental thought and reality. These warriors were feared for they could summon massive ruptures at their mere whim. So tremendous was their power that their magic leaks out of the earth violently with every spell. Sadly these sages mysteriously faded from the land. When the World Tree was threatened, couriers searched for these mighty ones but found just one. A young adept, Raigor Stonehoof, seeks battle to weave new tales of these shamans.

Fissure  Fissure


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125
  • 15 seconds
  • 1200
  • 225
  • 1 second* / 8 seconds**
  • Enemy units
  • 125 damage and stuns
  • 2
  • 140
  • 15 seconds
  • 1200
  • 255
  • 1.25 second* / 8 seconds**
  • Enemy units
  • 175 Damage and stuns
  • 3
  • 155
  • 15 seconds
  • 1200
  • 225
  • 1.5 second* / 8 seconds**
  • Enemy units
  • 225 damage and stuns
  • 4
  • 170
  • 15 seconds
  • 1200
  • 225
  • 1.75 second* / 8 seconds**
  • Enemy units
  • 275 damage and stuns



- Damage type: magic
- (*) Duration of the stun
- (**) Duration of the crevasse


Enchant Totem  Enchant Totem


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 7 seconds
  • N/A
  • N/A
  • 14 seconds or 1 attack
  • Self
  • Increases Damage by 75%
  • 2
  • 50
  • 7 seconds
  • N/A
  • N/A
  • 14 seconds or 1 attack
  • Self
  • Increases Damage by 150%
  • 3
  • 50
  • 7 seconds
  • N/A
  • N/A
  • 14 seconds or 1 attack
  • Self
  • Increases Damage by 225%
  • 4
  • 50
  • 7 seconds
  • N/A
  • N/A
  • 14 seconds or 1 attack
  • Self
  • Increases Damage by 300%



- Only increases base damage and that given by the primary attribute. Raw bonus damage is not increased.
- Bonus damage from this skill does not stack with the Double Damage rune.


Aftershock  Aftershock


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 300
  • 0.3 seconds
  • Enemy units
  • 25 damage and stun
  • 2
  • N/A
  • N/A
  • N/A
  • 300
  • 0.7 seconds
  • Enemy units
  • 45 damage and stun
  • 3
  • N/A
  • N/A
  • N/A
  • 300
  • 1.2 seconds
  • Enemy units
  • 75 damage and stun
  • 4
  • N/A
  • N/A
  • N/A
  • 300
  • 1.5 seconds
  • Enemy units
  • 115 damage and stun



- Damage type: magic
- Using items does not trigger Aftershock.


Echo Slam  Echo Slam


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 145
  • 150 seconds
  • N/A
  • 500
  • N/A
  • Enemy units
  • 165 Initial Damage and 40 Echo Damage
  • 2
  • 205
  • 130 seconds
  • N/A
  • 500
  • N/A
  • Enemy units
  • 230 Initial Damage and 55 Echo Damage
  • 3
  • 265
  • 110 seconds
  • N/A
  • 500
  • N/A
  • Enemy units
  • 285 Initial Damage and 70 Echo Damage



- Damage type: magic
- Will not damage ethereal units.
- The initial damage will go through magic immunity, the additional damage will not.
- The initial damage is dealt in an AoE of 500 around Earthshaker.
- Each unit within 550 AoE of the initial blast will produce an echo wave, dealing damage to units around it.
- Can be upgraded with Aghanim's Scepter, causes each hero hit by the initial shockwave to echo the wave twice.


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