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Rexxar - Beastmaster



Rexxar - Beastmaster

Rexxar - Beastmaster

Affiliation: Strength (Sentinel - 1)

- Affiliation: Sentinel
- Attack Animation: 0.3 / 0.7
- Damage: 56 - 60
- Casting Animation: 0.5 / 0.5
- Armor: 4.6
- Base Attack Time: 1.7
- Movespeed: 310
- Missile Speed: Instant
- Attack Range: 100 (melee)
- Sight Range: 1800 / 800

The Beastmaster is a very well-rounded fighter, with many tactical options available for all types of combat. Although his physical attacks are melee, he can throw his axes at long range to slice through enemies, dealing lethal damage. His Primal Roar can turn the most organized defense into chaos, allowing the Beastmaster and his allies to move in for the kill. His summoning skills serve as effective support for his blitz-style combat. Rexxar's agile Hawk flies above the battlefield scouting for enemies, and the powerful slowing abilities of his Quillbeast's spines give him time to finish off fleeing foes. A skilled Beastmaster is a deadly foe, capable of fighting any enemy on any terms and crushing them to a pulp.

A wandering vagrant of the Mok'nathal, the fabled half orc-half ogres of legend, Rexxar and his mighty blades have joined the cause of the Sentinel to better protect the natural world around him. A friend of beasts, Rexxar flails and tears at his enemies with unsettling savagery, even going as far as hurling his axes in the manner of boomerangs at his enemies to better his chances at victory. Truly a warrior of the living planet that thrives around him, the Beastmaster is an ally to be counted on when he is needed the most.

Wild Axes  Wild Axes


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 120
  • 13 seconds
  • 1300
  • 125
  • N/A
  • Enemy units
  • Each axe deals 90 damage.
  • 2
  • 120
  • 13 seconds
  • 1300
  • 125
  • N/A
  • Enemy units
  • Each axe deals 120 damage.
  • 3
  • 120
  • 13 seconds
  • 1300
  • 125
  • N/A
  • Enemy units
  • Each axe deals 150 damage.
  • 4
  • 120
  • 13 seconds
  • 1300
  • 125
  • N/A
  • Enemy units
  • Each axe deals 180 damage.



- Damage type: mixed
- This ability can hit magic immune units.
- Wild Axes destroys trees.


Call of the Wild  Call of the Wild


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 25
  • 40 seconds
  • N/A
  • N/A
  • 60 seconds
  • N/A
  • Summons a Scout Hawk
  • 2
  • 25
  • 40 seconds
  • N/A
  • N/A
  • 60 seconds
  • N/A
  • Summons a Scout Hawk and a Quilbeast
  • 3
  • 25
  • 40 seconds
  • N/A
  • N/A
  • 60 seconds
  • N/A
  • Summons a Greater Hawk and a Quilbeast
  • 4
  • 25
  • 40 seconds
  • N/A
  • N/A
  • 60 seconds
  • N/A
  • Summons a Greater Hawk and a Greater Quilbeast



- Greater Hawk has an Invisibility ability (becomes invisible after 8 seconds spent not moving).
- Quilbeast has a poisonous attack which slows enemy movement speed and attack speed by 20% (35% for Greater Quilbeast).


Inner Beast  Inner Beast


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 1000
  • N/A
  • Allied units / Self
  • 18% Attack Speed
  • 2
  • N/A
  • N/A
  • N/A
  • 1000
  • N/A
  • Allied units / Self
  • 26% Attack Speed
  • 3
  • N/A
  • N/A
  • N/A
  • 1000
  • N/A
  • Allied units / Self
  • 32% Attack Speed
  • 4
  • N/A
  • N/A
  • N/A
  • 1000
  • N/A
  • Allied units / Self
  • 40% Attack Speed





Primal Roar  Primal Roar


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 80 seconds
  • 600
  • 225 damage/250 slow
  • 3 seconds
  • Enemy units
  • 200 primary damage, 100 side damage, stun and 50% slow
  • 2
  • 175
  • 75 seconds
  • 600
  • 225 damage/250 slow
  • 3.5 seconds
  • Enemy units
  • 250 primary damage, 200 side damage, stun and 50% slow
  • 3
  • 200
  • 70 seconds
  • 600
  • 225 damage/250 slow
  • 4 seconds
  • Enemy units
  • 300 primary damage, 300 side damage, stun and 50% slow



- Damage type: magic
- Stuns but doesn't damage magic immune units.
- The slow won't affect mechanical units.


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Primal Roar Tag | DotA | Hero | Heroes | Warcraft | Sentinel | Scourge | Strength |

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