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Rhasta - Shadow Shaman



Rhasta - Shadow Shaman

Rhasta - Shadow Shaman

Affiliation: Intelligence (Sentinel - 2)

- Affiliation: Neutral
- Attack Animation: 0.3 / 0.5
- Damage: 42 - 49
- Casting Animation: 0.3 / 1.07
- Armor: 1.3
- Base Attack Time: 1.7
- Movespeed: 285
- Missile Speed: 900
- Attack Range: 500
- Sight Range: 1800 / 800

Rhasta is one of best heroes for disabling enemies, with two strong spells of this type. However, he is a fragile hero who tends to get focused in battle. Teamwork and communication are essential if the Shadow Shaman is to make full use of his potent spell arsenal. Forked Lightning is a useful ability, good for harassing foes, killing creeps, and finishing off wounded enemies who escape Rhasta's snares. Voodoo is a straightforward polymorph skill, transforming the target into a critter and knocking them out of the fight for a few seconds. Shackles is an interesting ability which disables both the target and Rhasta while he channels the spell. However, this is not much of a disadvantage to Rhasta, since his Mass Serpent Ward ability gives him a deadly source of alternate damage to destroy his target while he holds them in place. The wards are a powerful sieging tool as well, able to level buildings very quickly. Since towers can only attack one ward at a time, they stand little chance against this skill.

Once a gifted troll witch doctor, young Rhasta was well versed with the secrets of voodoo magic. When the war between the Sentinel and the Scourge began, Rhasta, then a Shadow Hunter, offered his allegiance to the Sentinels to vanquish the Scourge once and for all. While he was gifted as a witch doctor, Rhasta is a genius as a shadow hunter, exceeding his master by mastering the art of summoning multiple serpent wards, binding enemies for a short time and casting elemental lightning to several units.

Ether Shock  Ether Shock


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 95
  • 10 seconds
  • 600
  • 200
  • N/A
  • Enemy units
  • 75 damage to 3 targets
  • 2
  • 105
  • 10 seconds
  • 600
  • 200
  • N/A
  • Enemy units
  • 150 damage to 4 targets
  • 3
  • 135
  • 10 seconds
  • 600
  • 200
  • N/A
  • Enemy units
  • 225 damage to 6 targets
  • 4
  • 160
  • 10 seconds
  • 600
  • 200
  • N/A
  • Enemy units
  • 300 damage to 7 targets



- Damage type: magical

Voodoo  Voodoo


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 110
  • 13 seconds
  • 500
  • N/A
  • 1.25 seconds
  • Enemy units
  • Turns enemy into critter
  • 2
  • 140
  • 13 seconds
  • 500
  • N/A
  • 2 seconds
  • Enemy units
  • Turns enemy into critter
  • 3
  • 170
  • 13 seconds
  • 500
  • N/A
  • 2.75 seconds
  • Enemy units
  • Turns enemy into critter
  • 4
  • 200
  • 13 seconds
  • 500
  • N/A
  • 3.5 seconds
  • Enemy units
  • Turns enemy into critter



- If the target is an illusion, it will be instantly destroyed.
- The hexed target will have a base movespeed of 100.
- Hex disables damage block and evasion.


Shackles  Shackles


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 110
  • 16 seconds
  • 400
  • N/A
  • 2.5 seconds
  • Enemy units
  • Disables the target , dealing 40 damage per second
  • 2
  • 130
  • 16 seconds
  • 400
  • N/A
  • 3.25 seconds
  • Enemy units
  • Disables the target , dealing 40 damage per second
  • 3
  • 155
  • 16 seconds
  • 400
  • N/A
  • 4 seconds
  • Enemy units
  • Disables the target , dealing 40 damage per second
  • 4
  • 185
  • 16 seconds
  • 400
  • N/A
  • 4.75 seconds
  • Enemy units
  • Disables the target , dealing 40 damage per second



- Damage type: magical
- Shackles is a channeling spell.


Mass Serpent Ward  Mass Serpent Ward


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 200
  • 110 seconds
  • 550
  • N/A
  • 45 seconds
  • N/A
  • Summons 8 Serpent Wards, which have 39 - 43 (53-59 *) damage
  • 2
  • 350
  • 110 seconds
  • 550
  • N/A
  • 45 seconds
  • N/A
  • Summons 8 Serpent Wards, which have 54 - 58 (74-79 *) damage
  • 3
  • 600
  • 110 seconds
  • 550
  • N/A
  • 45 seconds
  • N/A
  • Summons 8 Serpent Wards, which have 69 - 73 (94-100 *) damage



- Serpent Wards deal piercing damage.
- Serpent Wards have splash damage.
- Can be improved by Aghanim's Scepter (* shows the improved values).


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Mass Serpent Ward Tag | DotA | Hero | Heroes | Warcraft | Sentinel | Scourge | Strength |

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