Rhasta is one of best heroes for disabling enemies, with two strong spells of this type. However, he is a fragile hero who tends to get focused in battle. Teamwork and communication are essential if the Shadow Shaman is to make full use of his potent spell arsenal. Forked Lightning is a useful ability, good for harassing foes, killing creeps, and finishing off wounded enemies who escape Rhasta's snares. Voodoo is a straightforward polymorph skill, transforming the target into a critter and knocking them out of the fight for a few seconds. Shackles is an interesting ability which disables both the target and Rhasta while he channels the spell. However, this is not much of a disadvantage to Rhasta, since his Mass Serpent Ward ability gives him a deadly source of alternate damage to destroy his target while he holds them in place. The wards are a powerful sieging tool as well, able to level buildings very quickly. Since towers can only attack one ward at a time, they stand little chance against this skill.
Once a gifted troll witch doctor, young Rhasta was well versed with the secrets of voodoo magic. When the war between the Sentinel and the Scourge began, Rhasta, then a Shadow Hunter, offered his allegiance to the Sentinels to vanquish the Scourge once and for all. While he was gifted as a witch doctor, Rhasta is a genius as a shadow hunter, exceeding his master by mastering the art of summoning multiple serpent wards, binding enemies for a short time and casting elemental lightning to several units.
Ether Shock
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
95
10 seconds
600
200
N/A
Enemy units
75 damage to 3 targets
2
105
10 seconds
600
200
N/A
Enemy units
150 damage to 4 targets
3
135
10 seconds
600
200
N/A
Enemy units
225 damage to 6 targets
4
160
10 seconds
600
200
N/A
Enemy units
300 damage to 7 targets
- Damage type: magical
Voodoo
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
110
13 seconds
500
N/A
1.25 seconds
Enemy units
Turns enemy into critter
2
140
13 seconds
500
N/A
2 seconds
Enemy units
Turns enemy into critter
3
170
13 seconds
500
N/A
2.75 seconds
Enemy units
Turns enemy into critter
4
200
13 seconds
500
N/A
3.5 seconds
Enemy units
Turns enemy into critter
- If the target is an illusion, it will be instantly destroyed.
- The hexed target will have a base movespeed of 100.
- Hex disables damage block and evasion.
Shackles
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
110
16 seconds
400
N/A
2.5 seconds
Enemy units
Disables the target , dealing 40 damage per second
2
130
16 seconds
400
N/A
3.25 seconds
Enemy units
Disables the target , dealing 40 damage per second
3
155
16 seconds
400
N/A
4 seconds
Enemy units
Disables the target , dealing 40 damage per second
4
185
16 seconds
400
N/A
4.75 seconds
Enemy units
Disables the target , dealing 40 damage per second
- Damage type: magical
- Shackles is a channeling spell.
Mass Serpent Ward
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
200
110 seconds
550
N/A
45 seconds
N/A
Summons 8 Serpent Wards, which have 39 - 43 (53-59 *) damage
2
350
110 seconds
550
N/A
45 seconds
N/A
Summons 8 Serpent Wards, which have 54 - 58 (74-79 *) damage
3
600
110 seconds
550
N/A
45 seconds
N/A
Summons 8 Serpent Wards, which have 69 - 73 (94-100 *) damage
- Serpent Wards deal piercing damage.
- Serpent Wards have splash damage.
- Can be improved by Aghanim's Scepter (* shows the improved values).