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Rooftrellen - Treant Protector



Rooftrellen - Treant Protector

Rooftrellen - Treant Protector

Affiliation: Strength (Sentinel - 1)

- Affiliation: Sentinel
- Attack Animation: 0.6 / 0.4
- Damage: 59 - 67
- Casting Animation: 0.5 / 0.51
- Armor: 3.1
- Base Attack Time: 1.7
- Movespeed: 300
- Missile Speed: Instant
- Attack Range: 128 (melee)
- Sight Range: 1800 / 1200

The Treant Protector's main focus is helping allies and absorbing damage, although his Overgrowth spell is one of the most powerful offensive abilities in the game. Rooftrellen can buff both his own and his allies' armor and hit point regeneration to very high levels with Natural Armor, and if that isn't enough to keep them safe he can turn them invisible with Nature's Guise. As long as they remain near a tree, they will remain hidden. Eyes in the Forest give Rooftrellen the ability to spy on his enemies. Although most of his abilities are defensive in nature, the Treant Protector's offensive power should not be underestimated. Using Overgrowth he can entangle all enemies in a large area around him, dealing lots of damage and stopping their movement for several seconds. In addition, the Treant Protector is no slouch in combat himself, with a powerful physical attack and near unstoppable constitution. Much like nature itself, this hero should not be underestimated.

A treant of immense age and wisdom, Rooftrellen was merely a sapling during the invasion of the Burning Legion. Having grown powerful over thousands of years, Rooftrellen has lent his considerable might to the Sentinel cause. An omnipresent force in the forest, he is capable using his power over the forest to hide his allies. Rooftrellen is aided by the forest itself, providing him with a thick living armor of vines and entangling nearby foes in a deadly embrace, allowing Rooftrellen to pound his victims to dust with his massive gnarled limbs.

Nature's Guise  Nature's Guise


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 90
  • 3 seconds
  • 300
  • 375 Tree search area
  • 15 seconds
  • Allied units
  • Turns target allied unit invisible
  • 2
  • 80
  • 3 seconds
  • 300
  • 375 Tree search area
  • 30 seconds
  • Allied units
  • Turns target allied unit invisible
  • 3
  • 70
  • 3 seconds
  • 300
  • 375 Tree search area
  • 45 seconds
  • Allied units
  • Turns target allied unit invisible
  • 4
  • 60
  • 3 seconds
  • 300
  • 375 Tree search area
  • 60 seconds
  • Allied units
  • Turns target allied unit invisible



- If the unit has a distance more than 375 to the closest tree, the invisibility will be removed.
- Can be used on units even if they aren't close to a tree, but the invisibility will be removed almost instantly.
- Treant Protector can cast spells without losing invisibility from Nature's Guise.


Forest Sentinel  Forest Sentinel


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 85 seconds
  • 900
  • N/A
  • 8 minutes
  • N/A
  • Spirit stuns for 1.5 seconds and deals 125 damage.
  • 2
  • 50
  • 70 seconds
  • 900
  • N/A
  • 8 minutes
  • N/A
  • Spirit stuns for 1.75 seconds and deals 150 damage.
  • 3
  • 50
  • 55 seconds
  • 900
  • N/A
  • 8 minutes
  • N/A
  • Spirit stuns for 2 seconds and deals 175 damage.
  • 4
  • 50
  • 40 seconds
  • 900
  • N/A
  • 8 minutes
  • N/A
  • Spirit stuns for 2.25 seconds and deals 200 damage.



- Forest Sentinel in passive mode has Permanent Invisibility and Sight Range 500.
- When activated, the Forest Sentinel loses Permanent Invisibility and its Sight Range decreases to 100.
- Active Forest Sentinel searches for targets in 500 AoE.
- When an active Forest Sentinel hits a target, it transforms back into the passive form.


Living Armor  Living Armor


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 30
  • 7 seconds
  • 500
  • N/A
  • 40 seconds
  • Allied units or structures
  • Adds 3 armor and regenerates 1 hit point per second
  • 2
  • 35
  • 7 seconds
  • 500
  • N/A
  • 40 seconds
  • Allied units or structures
  • Adds 6 armor and regenerates 2 hit points per second
  • 3
  • 40
  • 7 seconds
  • 500
  • N/A
  • 40 seconds
  • Allied units or structures
  • Adds 9 armor and regenerates 3 hit points per second
  • 4
  • 40
  • 7 seconds
  • 500
  • N/A
  • 40 seconds
  • Allied units or structures
  • Adds 12 armor and regenerates 4 hit points per second



- Can target structures.

Overgrowth  Overgrowth


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 160 seconds
  • N/A
  • 725
  • 3 seconds
  • Enemy units
  • Entangles all nearby enemy units, deals 85 damage per second
  • 2
  • 175
  • 160 seconds
  • N/A
  • 725
  • 4 seconds
  • Enemy units
  • Entangles all nearby enemy units, deals 85 damage per second
  • 3
  • 200
  • 160 seconds
  • N/A
  • 725
  • 5 seconds
  • Enemy units
  • Entangles all nearby enemy units, deals 85 damage per second



- Damage type: magical
- Prevents usage of the Blink spell.
- Disable works on currently magic immune units, however if a unit becomes magic immune while already affected by Overgrowth, they will break free.


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Overgrowth Tag | DotA | Hero | Heroes | Warcraft | Sentinel | Scourge | Strength |

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