The Necrolyte is an unusual offensive spellcaster, since he has two passive skills and only one primary attack spell. However, this doesn't stop him from being one of the strongest offensive spellcasters around. The Necrolyte's Death Pulse is his bread and butter. This powerful ability doubles as a damage spell and a healing spell, with both effects on every cast. Death Pulse hits all nearby enemies causing damage, and also hits all nearby allies and the Necrolyte which heals them. Since it has a short cooldown period, this spell can be cast very often, providing constant damage to enemies and health to allies and allowing the Necrolyte to plenty of creep kills. To fuel this barrage, the Necrolyte has a passive skill called Sadist which replenishes some of his mana every time he kills a unit. To further weaken his enemies, his powerful Hearstopper Aura slow drains the life of all foes in a large area of effect around the Necrolyte. When he sees a sufficiently injured enemy hero, the Necrolyte uses Reaper's Scythe, which is possibly the best spell in the game for killing off damaged heroes. This deadly spell deals damage based on how much life the target is missing, so even the toughest heroes die just as a fast as the fragile ones. A strong Necrolyte is nearly impossible to defeat, releasing constant Death Pulses and draining enemies' life with Heartstopper Aura until they are finished.
Slain for sins of heresy by men who declared themselves holy, death only gifted Rotund'jere with an immense wrath for the living, that he can express by sending evil spirits at his foes. Taking pleasure and growing more powerful every time a living thing dies by his hands, each step of his reeks of death, and his very presence makes living things rot and wither. Now a master of torture and pain, the Necrolyte mercilessly slays any weaklings who might cross his path, always with a nasty smile on his dead face.
Death Pulse
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
125
8 seconds
N/A
375
N/A
Any unit
Deals 75 damage and heals 50 HP
2
145
7 seconds
N/A
425
N/A
Any unit
Deals 125 damage and heals 75 HP
3
165
6 seconds
N/A
450
N/A
Any unit
Deals 200 damage and heals 100 HP
4
185
5 seconds
N/A
475
N/A
Any unit
Deals 275 damage and heals 130 HP
- Damage type: magical
- Death Pulse can't be evaded by moving or blinking.
- Can heal magic immune units.
Heartstopper Aura
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
1000
N/A
Enemy units
Deals 0.4% of the max HP of the target per second
2
N/A
N/A
N/A
1000
N/A
Enemy units
Deals 0.6% of the max HP of the target per second
3
N/A
N/A
N/A
1000
N/A
Enemy units
Deals 0.8% of the max HP of the target per second
4
N/A
N/A
N/A
1000
N/A
Enemy units
Deals 1.0% of the max HP of the target per second
- Damage type: HP removal
- Damage counts as negative regeneration, and will thus not disable abilities or items like Kelen's Dagger which requires player based damage.
Sadist
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
N/A
Any unit
Regains 12 mana
2
N/A
N/A
N/A
N/A
N/A
Any unit
Regains 24 mana
3
N/A
N/A
N/A
N/A
N/A
Any unit
Regains 36 mana
4
N/A
N/A
N/A
N/A
N/A
Any unit
Regains 48 mana
- Sadist is also triggered by denies.
Reaper's Scythe
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
175 (150*)
100 (70*) seconds
600
N/A
1.5 seconds
Enemy units
Deals 0.4 (0.6*) damage per hit point missing and stuns
2
340
85 (70*) seconds
600
N/A
1.5 seconds
Enemy units
Deals 0.6 (0.9*) damage per hit point missing and stuns
3
500
70 seconds
600
N/A
1.5 seconds
Enemy units
Deals 0.9 (1.2*) damage per hit point missing and stuns
- Damage type: magical
- Disable works on magic immune units.
- Can be improved by Aghanim's Scepter (* shows the improved values).