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Slardar - Slithereen Guard



Slardar - Slithereen Guard

Slardar - Slithereen Guard

Affiliation: Strength (Scourge - 1)

- Affiliation: Scourge
- Attack Animation: 0.36 / 0.64
- Damage: 51 - 59
- Casting Animation: 0.35 / 0.51
- Armor: 4.4
- Base Attack Time: 1.7
- Movespeed: 300
- Missile Speed: Instant
- Attack Range: 100 (melee)
- Sight Range: 1800 / 800

Slardar is a powerful close range stunner and physical damage fighter. He excels at chasing down fragile heroes and bashing them into the dirt. Slithereen Crush and Bash allow him to stun and damage a target, then follow up with additional bashes to keep them stunned and finish them off. To get into close enough range to make use of his stun skills, Slardar uses Sprint. Sprint gives him a massive movement speed bonus for a relatively long duration, but causes him to take extra damage from enemy attacks and spells. This downside makes good Sprint usage critical for Slardar: trying to catch a fleeing hero with Sprint can often turn into a trap, and due to the extra damage Slardar can get into a lot of trouble. To help keep an eye on his target and make sure they go down quickly, Slardar uses Amplify Damage. This ability gives him vision of a target unit and drastically reduces their armor, making them easy prey for his powerful attacks. If faced with this dangerous hero, it's best to keep him as far away as possible.

After a millennium of being trapped under the raging waters of the Maelstrom, Slardar rose from its chaotic depths with his brethren to serve the mighty demon lord, Illidan Stormrage. Fanatically devoted to his cause, this Naga fought valiantly along his side until he succumbed to fatal wounds in the heat of battle. Salvation finally seemed within grasp - that is until his fate became intertwined with the grim reach of the Lich King. Reincarnated as a soulless beast without emotion, Slardar tears through the enemy lines with inhuman speed, striking them out cold with mighty blows, undeterred in his quest to fulfill Ner'zhul's every whim.

Sprint  Sprint


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 40 seconds
  • N/A
  • N/A
  • 20 seconds
  • Self
  • Increases speed by 20%
  • 2
  • 50
  • 40 seconds
  • N/A
  • N/A
  • 20 seconds
  • Self
  • Increases speed by 27%
  • 3
  • 50
  • 40 seconds
  • N/A
  • N/A
  • 20 seconds
  • Self
  • Increases speed by 33%
  • 4
  • 50
  • 40 seconds
  • N/A
  • N/A
  • 20 seconds
  • Self
  • Increases speed by 40%



- Activating this skill does not cancel channeling spells, meaning you can use Boots of Travel and then use this skill without canceling the teleportation.
- Does not stack with Mask of Madness.
- Amplified damage is the same type of damage dealt.


Slithereen Crush  Slithereen Crush


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 80
  • 8 seconds
  • N/A
  • 350
  • 1 seconds
  • Enemy Units
  • 50 damage, stun and slow
  • 2
  • 95
  • 8 seconds
  • N/A
  • 350
  • 1.5 seconds
  • Enemy Units
  • 100 damage, stun and slow
  • 3
  • 105
  • 8 seconds
  • N/A
  • 350
  • 2 seconds
  • Enemy Units
  • 150 damage, stun and slow
  • 4
  • 115
  • 8 seconds
  • N/A
  • 350
  • 2.5 seconds
  • Enemy Units
  • 200 damage, stun and slow



- Damage type: physical

Bash  Bash


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • 1 second on heroes (2 seconds on creeps)
  • Any unit
  • 10% chance per attack , 40 bonus damage
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • 1 second on heroes (2 seconds on creeps)
  • Any unit
  • 15% chance per attack , 50 bonus damage
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • 1 second on heroes (2 seconds on creeps)
  • Any unit
  • 20% chance per attack , 60 bonus damage
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • 1 second on heroes (2 seconds on creeps)
  • Any unit
  • 25% chance per attack , 70 bonus damage



- Damage type: magical
- Stun works on magic immune units.
- Does not stack with Cranium Basher.


Amplify Damage  Amplify Damage


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 25
  • 10 seconds
  • 700
  • N/A
  • 25 seconds
  • Enemy Unit
  • Reduces armor by 5
  • 2
  • 25
  • 10 seconds
  • 700
  • N/A
  • 25 seconds
  • Enemy Unit
  • Reduces armor by 10
  • 3
  • 25
  • 10 seconds
  • 700
  • N/A
  • 25 seconds
  • Enemy Unit
  • Reduces armor by 15



- Works on magic immune units.
- Provides True Sight on enemy unit.


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Amplify Damage Tag | DotA | Hero | Heroes | Warcraft | Sentinel | Scourge | Strength |

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