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Thrall - Far Seer



Thrall - Far Seer

Thrall - Far Seer

Affiliation: Intelligence (Sentinel - 1)

- Affiliation: Sentinel
- Attack Animation: 0.4/0.5
- Damage: 49-53
- Casting Animation: 0.05/1.0
- Armor: 1
- Base Attack Time: 1.7
- Movespeed: 300
- Missile Speed: 1200
- Attack Range: 600
- Sight Range: 1800/800



Being raised by humans as a gladiator, Thrall learned more about strategy and tactics as a youth than even experienced orcish warchiefs learned in their lives. After escaping from the human slavery and meeting Grom Hellscream, he found out that he was a descendant of the Frostwolf clan. He traveled to his ancestor's village, where he became familiar with the spiritual magics of the orcish shamans. Now he combines not only his control over thunder, but also his tactical abilities to turn fights in his favor using impenetrable walls of magic, areas of static energy and even control over time.

Thunder Strike  Thunder Strike


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 16 seconds
  • 800
  • 200
  • 4 seconds
  • Enemy unit
  • 3 strikes with 50 damage
  • 2
  • 110
  • 16 seconds
  • 800
  • 200
  • 4 seconds
  • Enemy unit
  • 3 strikes with 75 damage
  • 3
  • 120
  • 16 seconds
  • 800
  • 200
  • 4 seconds
  • Enemy unit
  • 3 strikes with 100 damage
  • 4
  • 130
  • 16 seconds
  • 800
  • 200
  • 4 seconds
  • Enemy unit
  • 3 strikes with 125 damage



- Damage type: magical

Glimpse  Glimpse


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 160
  • 60 seconds
  • 600
  • N/A
  • N/A
  • Enemy unit
  • Target is moved back in time
  • 2
  • 130
  • 50 seconds
  • 1000
  • N/A
  • N/A
  • Enemy unit
  • Target is moved back in time
  • 3
  • 100
  • 40 seconds
  • 1400
  • N/A
  • N/A
  • Enemy unit
  • Target is moved back in time
  • 4
  • 70
  • 30 seconds
  • 1800
  • N/A
  • N/A
  • Enemy unit
  • Target is moved back in time



- The glimpse effect has some travel time, the target isn't instantly moved back.

Kinetic Field  Kinetic Field


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 70
  • 14 seconds
  • 900
  • 300
  • 2.5 seconds
  • Enemy unit
  • Keeps enemies from walking in/out
  • 2
  • 70
  • 14 seconds
  • 900
  • 300
  • 3 seconds
  • Enemy unit
  • Keeps enemies from walking in/out
  • 3
  • 70
  • 14 seconds
  • 900
  • 300
  • 3.5 seconds
  • Enemy unit
  • Keeps enemies from walking in/out
  • 4
  • 70
  • 14 seconds
  • 900
  • 300
  • 4 seconds
  • Enemy unit
  • Keeps enemies from walking in/out



- Has a 1.2 second cast delay before the field is fully formed.

Static Storm  Static Storm


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125
  • 75 seconds
  • 800
  • 375
  • 5 seconds
  • Enemy unit
  • Silence and up to 170 dps
  • 2
  • 175
  • 75 seconds
  • 800
  • 375
  • 5 seconds
  • Enemy unit
  • Silence and up to 210 dps
  • 3
  • 225
  • 75 seconds
  • 800
  • 375
  • 5 seconds
  • Enemy unit
  • Silence and up to 250 dps



- The damage starts off slow and ramps up continuously until it reaches the maximum
- Total damage dealt in whole duration: 446.25/551.25/656.25
- Damage type: magical


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Static Storm Tag | DotA | Hero | Heroes | Warcraft | Sentinel | Scourge | Strength |

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