Although his name seems fitting at first, over time Tiny the Stone Giant will grow both in size and strength. His immense strength allows him to grab the closest enemy and toss them through the air towards a target unit. Combining this with Tiny's Avalanche spell gives him incredible area of effect damage. However, Tiny is also extremely dangerous in one on one situations. With proper timing Tiny can Toss an enemy who is taking damage from Avalanche, and if the target lands back in the Avalanche they will take double damage. This is often enough to instantly kill more fragile heroes, although tougher heroes should be wary of engaging the Stone Giant as well. Tiny's Craggy Exterior can occasionally stun close range attackers, giving him time to escape or punish them with his crushing blows. If possible, it's best to keep this mobile mountain at arm's length.
Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.
Avalanche
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
120
17 seconds
600
275
2 seconds
Enemy units / non-ancient
100 damage and stun
2
120
17 seconds
600
275
2 seconds
Enemy units / non-ancient
180 damage and stun
3
120
17 seconds
600
275
2 seconds
Enemy units / non-ancient
260 damage and stun
4
120
17 seconds
600
275
2 seconds
Enemy units / non-ancient
300 damage and stun
- Damage type: magical
Toss
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
120
10 seconds
700
275 / 250 *
1 second
Any unit
75 damage
2
120
10 seconds
900
275 / 250 *
1 second
Any unit
150 damage
3
120
10 seconds
1100
275 / 250 *
1 second
Any unit
225 damage
4
120
10 seconds
1300
275 / 250 *
1 second
Any unit
300 damage
- Damage type: magical
- If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends.
- Tossed allies take 20% of the Toss damage, but are not hit by the area damage.
- (*) Damage/pick AoE
Craggy Exterior
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
1.2 seconds
Any unit
2 armor, 6% chance for 25 stun damage
2
N/A
N/A
N/A
N/A
1.2 seconds
Any unit
3 armor, 12% chance for 35 stun damage
3
N/A
N/A
N/A
N/A
1.2 seconds
Any unit
4 armor, 18% chance for 45 stun damage
4
N/A
N/A
N/A
N/A
1.2 seconds
Any unit
5 armor, 24% chance for 55 stun damage
- Damage type: magical
- Works on melee and ranged units within 300 range of Tiny.
- The stun and damage occur at the beginning of the attack.
Grow!
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
N/A
N/A
40 bonus damage, 20% reduced attack speed. Increases the damage taken by the tossed unit to 35% (50%*)
2
N/A
N/A
N/A
N/A
N/A
N/A
80 bonus damage, 35% reduced attack speed. Increases the damage taken by the tossed unit to 50% (65%*)
3
N/A
N/A
N/A
N/A
N/A
N/A
120 bonus damage, 50% reduced attack speed. Increases the damage taken by the tossed unit to 65% (80%*)
- Does not increase the damage from Toss on allies.
- Each level increases Tiny's movement speed by 10
- (*) With Aghanim's scepter. War Club ability gets enabled