Hailing from the Borean Tundra, Ymir is one of the wisest Tuskarr warriors. Acquainted with years of warfare experience against raiding Ice Trolls and Nerubian Spiders that beset his village during his younger years, Ymir eagerly volunteered himself into the ranks of the Sentinel to help halt the notorious rise of the Lich King. A specialist in controlling the element of ice, Ymir's prowess lies in surprising enemies with frosty magics. His arsenal not only consists of propelling Snowballs and hurling shards of solidifying ice, but also conjuring massive Snowstorms that greatly impede his enemies' battle efficiency.
Ice Shards
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
120
18 seconds
1500
200
5 seconds
Enemy units
70 damage
2
120
16 seconds
1500
200
5 seconds
Enemy units
140 damage
3
120
14 seconds
1500
200
5 seconds
Enemy units
210 damage
4
120
12 seconds
1500
200
5 seconds
Enemy units
280 damage
- Damage type : magical
- The maximum range of the shards is 1600.
- The shards create an unpassable barrier once released.
Snowball
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
75
40
1250
200+40 per second
0.25s / 0.5s *
Enemy units
40 / 80 damage * and stun
2
75
40
1250
200+40 per second
0.5s / 0.75s *
Enemy units
80 / 120 damage * and stun
3
75
40
1250
200+40 per second
0.75s / 1s *
Enemy units
120 / 160 damage * and stun
4
75
40
1250
200+40 per second
1s / 1.25s *
Enemy units
160 / 200 damage * and stun
- (*) On secondary / main target
- Damage type : magical
- The speed of the snowball is equal to 150% of Tuskarr's speed, plus 50% of any extra hero's speed.
- Illusions will not roll into the snowball, but Meepo clones will.
- The snowball stops chasing its target after 3 seconds.
- The snowball can cross cliffs and will destroy trees.
Frozen Sigil
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
75
50 seconds
N/A
600
30 seconds
Enemy units
Slows movement speed by 10%, attack speed by 30%
2
75
50 seconds
N/A
600
30 seconds
Enemy units
Slows movement speed by 15%, attack speed by 40%
3
75
50 seconds
N/A
600
30 seconds
Enemy units
Slows movement speed by 20%, attack speed by 50%
4
75
50 seconds
N/A
600
30 seconds
Enemy units
Slows movement speed by 25%, attack speed by 60%
- The Sigil will automatically follow Tuskarr if no order is given to it.
- The Sigil flies, has a 310 MS, 220/240/260/280 HP, a 400/400 vision, and gives a 90/100/110/120 gold bounty.
Walrus Punch
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
50
30 seconds
N/A
N/A
1 / 2 seconds *
Enemy units
Automatic critical hit (2.25x, or 4x if the target has less than 50% HP), 40% movement speed slow
2
75
24 seconds
N/A
N/A
1 / 3 seconds *
Enemy units
Automatic critical hit (2.25x, or 4x if the target has less than 50% HP), 40% movement speed slow
3
100
18 seconds
N/A
N/A
1 / 4 seconds *
Enemy units
Automatic critical hit (2.25x, or 4x if the target has less than 50% HP), 40% movement speed slow
- (*) Air time / slow duration
- Damage type : physical
- Walrus Punch cannot miss.
- If you don't land an attack against a valid target in the next 10 seconds, Walrus Punch ends.