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Zeus - Lord of Olympia



Zeus - Lord of Olympia

Zeus - Lord of Olympia

Affiliation: Intelligence (Sentinel - 1)

- Affiliation: Sentinel
- Attack Animation: 0.633 / 0.366
- Damage: 41 - 49
- Casting Animation: 0.4 / 0.5
- Armor: 2.1
- Base Attack Time: 1.7
- Movespeed: 295
- Missile Speed: 1100
- Attack Range: 350
- Sight Range: 1800 / 800

Zeus has one role: offensive spellcaster. His spell damage output is probably the highest of any hero in the game, due to the great damage and low cooldown periods of his spells. Arc Lightning strikes a large number of enemies with a relatively low damage chain lightning, but due to its low cost and cooldown it can be cast a large number of times during a battle. Lightning Bolt is easy to understand: lots of damage! Compared to a lot of other offensive spells, Lightning Bolt's damage, cooldown, and mana cost are very good, and it is Zeus' primary means for dealing with enemy heroes. Although Zeus has a passive skill, it is in fact another way to blast his enemies with even more spell damage. Every time Zeus casts a spell, Static Field shocks nearby enemy heroes for a small percentage of their life. This means Zeus will continue to deal good damage throughout the game as enemy heroes get higher and higher life. Perhaps Zeus' most feared ability is Thundergod's Wrath. When cast, this spell causes a bolt of lightning to strike all enemy heroes on the battlefield. This spell is especially useful for finishing off nearly dead heroes who are fleeing from battle, but it is also useful to give Zeus and his allies an edge in team fights.

Once a deity of unfathomable might, Zeus reluctantly sacrificed his much relished immortality in exchange for the chance to crush the sinister armies of the unholy undead. As his soul crossed into the mortal plane, his omnipotent powers withered greatly, yet not nearly enough to quell this destructive Thunder God's resolve for justice. With sheer precision, he cleanses through the enemy ranks with an impressive mastery of electrical discharge, smiting the fool hardy with formidable bolts of lightning from the heavens above. Ever vigilant in his relentless assault, the Scourge cowers in fear of incurring the fearsome wrath of the Lord of Olympia.

Arc Lightning  Arc Lightning


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 65
  • 2.25 seconds
  • 700
  • 500*
  • N/A
  • Enemy units
  • Arcs 5 times, deals 85 damage
  • 2
  • 72
  • 2.25 seconds
  • 700
  • 500*
  • N/A
  • Enemy units
  • Arcs 7 times, deals 100 damage
  • 3
  • 79
  • 2.25 seconds
  • 700
  • 500*
  • N/A
  • Enemy units
  • Arcs 9 times, deals 115 damage
  • 4
  • 86
  • 2.25 seconds
  • 700
  • 500*
  • N/A
  • Enemy units
  • Arcs 15 times, deals 130 damage



- Damage type: magical
- The damage of Arc Lightning is not reduced with each bounce.
- (*) Area of Effect means the distance the Arc Lightning can bounce.


Lightning Bolt  Lightning Bolt


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 75
  • 7 seconds
  • 700
  • N/A
  • N/A
  • Enemy units
  • Deals 100 damage
  • 2
  • 95
  • 7 seconds
  • 700
  • N/A
  • N/A
  • Enemy units
  • Deals 175 damage
  • 3
  • 115
  • 7 seconds
  • 700
  • N/A
  • N/A
  • Enemy units
  • Deals 275 damage
  • 4
  • 135
  • 7 seconds
  • 700
  • N/A
  • N/A
  • Enemy units
  • Deals 350 damage



- Damage type: magical
- Gives true sight within 900 range.
- Reveals the surrounding area (1000 and 750 range on day and night, respectively) for 3 seconds.
- Posseses a mini-stun, which allows Zeus to interrupt channeling spells and items with this ability.


Static Field  Static Field


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 900
  • N/A
  • Enemy heroes
  • Shocks for 5% of current hit points
  • 2
  • N/A
  • N/A
  • N/A
  • 900
  • N/A
  • Enemy heroes
  • Shocks for 7% of current hit points
  • 3
  • N/A
  • N/A
  • N/A
  • 900
  • N/A
  • Enemy heroes
  • Shocks for 9% of current hit points
  • 4
  • N/A
  • N/A
  • N/A
  • 900
  • N/A
  • Enemy heroes
  • Shocks for 11% of current hit points



- Damage type: magical
- The damage from Static Field is dealt before the damage from the used spell.
- Using items does not trigger Static Field.


Thundergod's Wrath  Thundergod's Wrath


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 225
  • 120 seconds
  • N/A
  • Global
  • N/A
  • Enemy heroes
  • Deals 210 (335*) damage
  • 2
  • 325
  • 120 seconds
  • N/A
  • Global
  • N/A
  • Enemy heroes
  • Deals 335 (460*) damage
  • 3
  • 450
  • 120 seconds
  • N/A
  • Global
  • N/A
  • Enemy heroes
  • Deals 460 (570*) damage



- Damage type: magical
- Reveals the surrounding area (1000 and 750 range on day and night, respectively) for 3 seconds.
- Gives true sight 900 range around each affected target for 3 seconds.
- If a target is invisible it will get revealed (both vision and true sight) but not damaged.
- Can be improved by Aghanim's Scepter (* shows the improved values).


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Thundergod's Wrath Post: 0 » Comments |  Thundergod's Wrath  View: 653 |  Thundergod's Wrath  Vote: 2 » Thundergod's Wrath

Thundergod's Wrath Tag | DotA | Hero | Heroes | Warcraft | Sentinel | Scourge | Strength |

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